  | | | Particle transparency and Reflection | Particle transparency and Reflection 2004-05-11 - By Nick
Back Particle transparency and ReflectionYou can get transparency, reflection and refraction with the new particles by plugging in raytracing nodes in the colour input in the tree, they just take ages to render... I just hope you don't have too many particles to render...
To use the old particle shaders you mentioned, "simply" delete the shaders from your ptype so it inherits the shaders attached to the cloud itself (the only place where you can attach a volume shader for particles). Now, in the clouds' rendertree attach the appropriate particle shaders you want. Save your scene. (can't remember if an actual XSI restart is needed at this point) Open your scene. Draw a region and your particles are now there, rendering away with ye old shaders... it's a convoluted way of getting the old shaders to work as they do come in real handy some times, but I think it's got something to do with the way generates the particle files which contain some info regarding... and then I'm lost... lucky for those bread crumbs I thought I had left behind...
-- -- Original Message -- -- From: Scott Lange To: XSI Sent: Wednesday, May 12, 2004 1:57 AM Subject: Particle transparency and Reflection
Hi, I am currently working on a job with the XSI particles in version3.5 and found myself caught with this nasty rendering issue. I am having trouble rendering the fluid particles to be transparent and reflective. The default shaders for the particle cloud and the particle type doesn't have any transparency or reflection parameters. Now, I've looked into the old "tap water " scene from the XSInetview under the library->simulation section, and tried the "water fall" simulation tutorial at XSIBase. It seems to me that, at least in the old version of XSI (2.x), I can assign a new particle shader like particle blob or particle_fluidv2 to the particles. Those shaders have access to transparency and reflection properties. I've tried to hook those shaders and their respective volume shader into the appropriate cloud material node in the render tree. The results did not show up in the render. So I am asking if anyone have had success and know how to render transparent liquid with the XSI3 .5 fluid particles or know any alternatives. Thanks in advance.
Larry Larry Leung Animator Turbulence Effects Inc. 38 East 32nd Street 6th Floor NY, NY 10016 scott@(protected)
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE>Particle transparency and Reflection</TITLE> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1106" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>You can get transparency, reflection and refraction with the new particles by plugging in raytracing nodes in the colour input in the tree, they just take ages to render... I just hope you don't have too many particles to render... </FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>To use the old particle shaders you mentioned, "simply" delete the shaders from your ptype so it inherits the shaders attached to the cloud itself (the only place where you can attach a volume shader for particles). Now, in the clouds' rendertree attach the appropriate particle shaders you want. Save your scene. (can't remember if an actual XSI restart is needed at this point) Open your scene. Draw a region and your particles are now there, rendering away with ye old shaders... it's a convoluted way of getting the old shaders to work as they do come in real handy some times, but I think it's got something to do with the way generates the particle files which contain some info regarding... and then I'm lost... lucky for those bread crumbs I thought I had left behind...</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=scott@(protected) href="mailto:scott@(protected)">Scott Lange</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, May 12, 2004 1:57 AM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Particle transparency and Reflection</DIV> <DIV><BR></DIV><!-- Converted from text/rtf format --> <P><FONT face=Arial size=2>Hi, I am currently working on a job with the XSI particles in version3.5 and found myself caught with this nasty rendering issue. I am having trouble rendering the fluid particles to be transparent and reflective. The default shaders for the particle cloud and the particle type doesn't have any transparency or reflection parameters. Now, I've looked into the old "tap water" scene from the XSInetview under the library-> ;simulation section, and tried the "water fall" simulation tutorial at XSIBase. It seems to me that, at least in the old version of XSI (2.x), I can assign a new particle shader like particle blob or particle_fluidv2 to the particles. Those shaders have access to transparency and reflection properties. I've tried to hook those shaders and their respective volume shader into the appropriate cloud material node in the render tree. The results did not show up in the render. So I am asking if anyone have had success and know how to render transparent liquid with the XSI3.5 fluid particles or know any alternatives. Thanks in advance.</FONT></P> <P><FONT face=Arial size=2>Larry</FONT><FONT face="Times New Roman"> </FONT><BR><FONT face="Trebuchet MS" size=2>Larry Leung</FONT><FONT face="Times New Roman"><BR></FONT><FONT face="Trebuchet MS" size=2>Animator</FONT><FONT face="Times New Roman"><BR></FONT><FONT face="Trebuchet MS" size=2>Turbulence Effects Inc.</FONT><FONT face="Times New Roman"><BR></FONT><FONT face="Trebuchet MS" size=2>38 East 32<SUP>nd</SUP> Street</FONT><FONT face="Times New Roman"><BR></FONT><FONT face="Trebuchet MS" size=2>6<SUP>th</SUP> Floor</FONT><FONT face="Times New Roman"><BR></FONT><FONT face="Trebuchet MS" size=2>NY, NY 10016</FONT><FONT face="Times New Roman"><BR></FONT><FONT face="Trebuchet MS" size=2>scott@(protected)</FONT><FONT face="Times New Roman"> </FONT></P><BR></BLOCKQUOTE></BODY></HTML>
|
|
 |