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Cinema 4d and Bones

Cinema 4d and Bones

2003-11-29       - By Darrel Plant

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Reply:     1     2     3     4  

At 22:52 +0100 11/26/03, Berndt Garbotz wrote:
>Further experiences with c4d/sw3d export?

This is the message I got from Maxon Tech Support when I was trying
to investigate bone export for a review in June:

"First you should upgrade to 8.1 as there were a lot of bug fixes with
regards to the Shockwave exporter.  You can download the update from
(www.maxoncomputer.com) under the Updates section.  The reason that
you
aren't getting the bone animation though is because the exporter will only
export out keyframed animation, if you are using MOCCA or expressions to
drive the bones they will not be animated when you export.  To add
keyframes to the bones from an Ik'ed bones chain you would need to select
all of the bones then in the timeline go to (Object->Bake Object).  This
will create a duplicate of the bone chain in your Objects Manager.  You
will need to delete all of the IK and Expression tags on the new objects
and delete the old bone chain.  So now your bones should only be using PSR
data to control them."
--
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
        Darrel Plant, Moshofsky/Plant Creative Services
Multimedia Design by Brute Force (SM)   http://www.moshplant.com
        phone/fax: 503-241-9082   dplant@(protected)
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