  | | | Converting XSI_FOV 2 real FOV | Converting XSI_FOV 2 real FOV 2004-05-11 - By Robert Moodie
Back This old chestnut again.
In order to match in XSI what you have in a real camera you need the other parts of the equation: Aperture and Focal Length.
Assuming you have this the following equation will create a 'real' camera for you.
(aTan ( 1/2 Aperture Width / Focal Length )) * 2 = FOV Horizontal
p.s. You need to set the aperture and focal length in the Camera PPG > Projection Plane.
-- -- Original Message -- -- From: "lucas" <lucas@(protected)> To: <XSI@(protected)> Sent: Tuesday, May 11, 2004 7:57 AM Subject: Converting XSI_FOV 2 real FOV
> Hi List, > > does anybody know of a chart/list that shows the XSI Field-of-View > compared to the ones from real Cameras ? > > Thanks ! > > Lucas > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > LUCAS WENDLER (3D ANIMATOR) > FIFTYEIGHT3D GMBH UNTER DEN EICHEN 5 65195 WIESBADEN GERMANY > TELEFON +49 (0) 611. 9333 58.72 FAX +49 (0) 611. 9333 58.81 > HTTP://WWW.FIFTYEIGHT.COM > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|
 |