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fragments again

fragments again

2004-05-11       - By +

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Reply:     1     2     3     4  

"unfortunately" i really need a massive amount of detail but i'm afraid
this is not possible, unlesss using some cebas-like plugin that doesn't
exist for xsi.

also i did use the shatter step by step. fragmenting the object once,
then taking each smaller fragments and so on. sometimes, even if i set
the value of fragments to 10 - 30 it only made 2 pieces, strange.

hmm...


Oz Adi wrote:

>I am using the shatter script right now for a project.
>
>It does freeze now and then. I shattered my object into about 50 fragments,
>then I shattered each one into 15-20 fragments and Deleted the old one..
>this way it's easier to break a mesh into hundreds of fragments..
>
>oh.. and save your scene once in a while :)
>
>oz
>www.coolcalb.com
>
>-- -- Original Message -- --
>From: "Harry Bardak" <harry@(protected)>
>To: <XSI@(protected)>
>Sent: Tuesday, May 11, 2004 10:17 AM
>Subject: Re: fragments again
>
>
>  
>
>>try to do it step by step.
>>it 's based on boolean ( like maya's one ) so try to keep a clean mesh and
>>closed.
>>
>>-- -- Original Message -- --
>>From: "+" <softimage@(protected)>
>>To: <XSI@(protected)>
>>Sent: Tuesday, May 11, 2004 12:10 AM
>>Subject: fragments again
>>
>>
>>    
>>
>>>hell-o,
>>>
>>>the only way of getting fragments quickly seems to be this
>>>shattering-script. but it freezes so often when i try to put a bit more
>>>of details.
>>>i'm desperately trying to crack some objects. and i need a big amount of
>>>detail.
>>>
>>>what do you know (except "you should use maya or houdini for this")?
>>>
>>>thank you in advance,
>>>m8
>>>---
>>>Unsubscribe? Mail Majordomo@(protected) with the following text in
>>>      
>>>
>body:
>  
>
>>>unsubscribe xsi
>>>
>>>      
>>>
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>>    
>>
>
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