  | | | Procedurals in XSI for creating waves? | Procedurals in XSI for creating waves? 2004-05-10 - By Felix Gebhardt
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It seems your comps are in use! No, seriously, never seen it before. You could try to ask gorham(at)the-imageworks(dot)com what this error might be about.
The only difference from the first version are the integrated DTE files so you don't have to download them separately.
Here is a small capture what you might expect: http://www.sukio.de/dump/ChoppyOcean.jpg
Cheers, Felix
Morten Bartholdy wrote: > Felix, I just installed it and get this error: > 'INFO : "PHEN 0.2 info : **********************tiwtest::comps in use > failure " > > I suspect I didn't install correctly - but having checked and rechecked I > can't see what I did wrong. Any ideas based on the error message? > > BTW I used my old files - I had it installed in an earlier version of XSI > - has it changed by the way? > > > Morten > > > > > -- -- Original Message -- -- > From: "Felix Gebhardt" <gebhardt@(protected)> > To: <XSI@(protected)> > Sent: Monday, May 10, 2004 9:09 PM > Subject: Re: Procedurals in XSI for creating waves? > > >> >> Just so there is no misunderstanding. You don't need the full package for >> trying out the preset. You can download rendertreenodes here: >> http://www.darksim.com/w/TIWxsiMental.zip and use the free library where >> the choppyocean preset resides. >> http://www.darksim.com/Repository/DTRep_thumb.zip >> >> >> Cheers, >> Felix >> >> >> >> >> Morten Bartholdy wrote: >>> I don't have Darktree, but it might be an idea to give it a spin for >>> this, Felix. >>> >>> Cheers >>> MB >>> >>> >>> >>> -- -- Original Message -- -- >>> From: "Felix Gebhardt" <gebhardt@(protected)> >>> To: <XSI@(protected)> >>> Sent: Monday, May 10, 2004 8:12 PM >>> Subject: Re: Procedurals in XSI for creating waves? >>> >>> >>>> Hi Morten, >>>> >>>> have you tried Darktree? There is a choppy ocean preset that's not bad. >>>> You can even animate it using the timeslider. Give it a go. >>>> >>>> Cheers, >>>> Felix >>>> >>>> >>>> Morten Bartholdy wrote: >>>>> I am working on creating ocean surfaces and for this particular thing >>>>> I would prefer to use procedurals in XSI for displacement. Trouble is >>>>> it seems a bit hard to get a good wave shape with the included >>>>> procedurals. I have had good succes with Combustion Turbulence and >>>>> wonder if anyone here know how to get that from the Rendertree? >>>>> >>>>> See comparison here: >>>>> >>>>> http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg >>>>> >>>>> The Combustion Turbulence creates nice ridges for wavewcrests as seen >>>>> to the far left, and I seem to be unable to even get close with >>>>> Fractals or Cloud nodes. >>>>> >>>>> Any suggestions? >>>>> >>>>> TIA! >>>>> >>>>> >>>>> Best Regards >>>>> >>>>> Morten Bartholdy >>>>> 3D Animator & Visual Effects Supervisor >>>>> Colorshop VFX >>>>> Denmark >>>> >>>> --- >>>> Unsubscribe? Mail Majordomo@(protected) with the following text in >>>> body: unsubscribe xsi >>>> >>> >>> --- >>> Unsubscribe? Mail Majordomo@(protected) with the following text in >>> body: unsubscribe xsi >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in >> body: unsubscribe xsi >> > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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