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Procedurals in XSI for creating waves?

Procedurals in XSI for creating waves?

2004-05-10       - By Felix Gebhardt

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It seems your comps are in use! No, seriously, never seen it before. You
could try to ask gorham(at)the-imageworks(dot)com what this error might be
about.

The only difference from the first version are the integrated DTE files so
you don't have to download them separately.

Here is a small capture what you might expect:
http://www.sukio.de/dump/ChoppyOcean.jpg

Cheers,
Felix




Morten Bartholdy wrote:
> Felix, I just installed it and get this error:
> 'INFO : "PHEN 0.2 info : **********************tiwtest::comps in use
> failure "
>
> I suspect I didn't install correctly - but having checked and rechecked I
> can't see what I did wrong. Any ideas based on the error message?
>
> BTW I used my old files - I had it installed in an earlier version of XSI
> - has it changed by the way?
>
>
> Morten
>
>
>
>
> -- -- Original Message -- --
> From: "Felix Gebhardt" <gebhardt@(protected)>
> To: <XSI@(protected)>
> Sent: Monday, May 10, 2004 9:09 PM
> Subject: Re: Procedurals in XSI for creating waves?
>
>
>>
>> Just so there is no misunderstanding. You don't need the full package for
>> trying out the preset. You can download rendertreenodes here:
>> http://www.darksim.com/w/TIWxsiMental.zip and use the free library where
>> the choppyocean preset resides.
>> http://www.darksim.com/Repository/DTRep_thumb.zip
>>
>>
>> Cheers,
>> Felix
>>
>>
>>
>>
>> Morten Bartholdy wrote:
>>> I don't have Darktree, but it might be an idea to give it a spin for
>>> this, Felix.
>>>
>>> Cheers
>>> MB
>>>
>>>
>>>
>>> -- -- Original Message -- --
>>> From: "Felix Gebhardt" <gebhardt@(protected)>
>>> To: <XSI@(protected)>
>>> Sent: Monday, May 10, 2004 8:12 PM
>>> Subject: Re: Procedurals in XSI for creating waves?
>>>
>>>
>>>> Hi Morten,
>>>>
>>>> have you tried Darktree? There is a choppy ocean preset that's not bad.
>>>> You can even animate it using the timeslider. Give it a go.
>>>>
>>>> Cheers,
>>>> Felix
>>>>
>>>>
>>>> Morten Bartholdy wrote:
>>>>> I am working on creating ocean surfaces and for this particular thing
>>>>> I would prefer to use procedurals in XSI for displacement. Trouble is
>>>>> it seems a bit hard to get a good wave shape with the included
>>>>> procedurals. I have had good succes with Combustion Turbulence and
>>>>> wonder if anyone here know how to get that from the Rendertree?
>>>>>
>>>>> See comparison here:
>>>>>
>>>>> http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg
>>>>>
>>>>> The Combustion Turbulence creates nice ridges for wavewcrests as seen
>>>>> to the far left, and I seem to be unable to even get close with
>>>>> Fractals or Cloud nodes.
>>>>>
>>>>> Any suggestions?
>>>>>
>>>>> TIA!
>>>>>
>>>>>
>>>>> Best Regards
>>>>>
>>>>> Morten Bartholdy
>>>>> 3D Animator & Visual Effects Supervisor
>>>>> Colorshop VFX
>>>>> Denmark
>>>>
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