  | | | Procedurals in XSI for creating waves? | Procedurals in XSI for creating waves? 2004-05-10 - By Marc-Andre Carbonneau
Back Having the right procedurals is going to do half the job to compete with Maya's ocean shader. Let's hope it goes in that direction. Oceans are pretty popular things requested. :-P
-- -- Original Message -- -- From: "Morten Bartholdy" <xsi@(protected)> To: <XSI@(protected)> Sent: Monday, May 10, 2004 3:43 PM Subject: Re: Procedurals in XSI for creating waves?
> I still agree with Adrian on this one - what we have in XSI is a tad limited > for know. > > The Cell shader can be used for interesting stuff, but being not non > animatable over time limits the use for water. > > MB > > > > > > -- -- Original Message -- -- > From: "Adrian Wyer" <adrian@(protected)> > To: <XSI@(protected)> > Sent: Monday, May 10, 2004 7:46 PM > Subject: RE: Procedurals in XSI for creating waves? > > > > try campaigning for more procedural shaders, off the shelf in the next > > release! > > > > sorry, but this has been a bugbear of mine since version 1.0... the shader > > development is about NIL as far as new features > > > > we want a better gradient shader (more markers, built in noise) > > we would like an 'out of the box' ocean shader > > we want a new suite of volume shaders that work (that we can drive with > > other nodes) > > we want new noise types, or modified existing ones (Kim, i know veroni is > > the same as cell in theory, but the cell shader in xsi 3.5 is the SAME as > it > > was in 1.0 and has no settings other than color) > > > > c'mon Soft, what do we need to do to get this as a priority request? > > i have mentioned this countless times! > > > > a > > > > <<<<< adrian wyer - Head of 3D - MillTv >>>>> > > <<<<<www.photonmap.com>>>>>>>> > > > > > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf > > Of christian > > Sent: 10 May 2004 18:40 > > To: XSI@(protected) > > Subject: Re: Procedurals in XSI for creating waves? > > > > > > try lower the gamma with a color corrector to controll the wave shape ... > > > > > > > > -- -- Original Message -- -- > > From: "Sascha" <xsi@(protected)> > > To: <XSI@(protected)> > > Sent: Monday, May 10, 2004 6:46 PM > > Subject: Re: Procedurals in XSI for creating waves? > > > > > > > I would suggest a more voroni like procedural for a water surface. > > > > > > sascha > > > > > > Morten Bartholdy schrieb: > > > > I am working on creating ocean surfaces and for this particular thing > I > > > > would prefer to use procedurals in XSI for displacement. Trouble is it > > > > seems a bit hard to get a good wave shape with the included > procedurals. > > > > I have had good succes with Combustion Turbulence and wonder if anyone > > > > here know how to get that from the Rendertree? > > > > > > > > See comparison here: > > > > > > > > http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg > > > > > > > > The Combustion Turbulence creates nice ridges for wavewcrests as seen > to > > > > the far left, and I seem to be unable to even get close with Fractals > or > > > > Cloud nodes. > > > > > > > > Any suggestions? > > > > > > > > TIA! > > > > > > > > > > > > Best Regards > > > > > > > > Morten Bartholdy > > > > 3D Animator & Visual Effects Supervisor > > > > Colorshop VFX > > > > Denmark > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > > > unsubscribe xsi > > > > > > __ ____ __ NOD32 1.672 (20040316) Information __ ____ __ > > > > > > Diese E-Mail wurde vom NOD32 Antivirus System gepr�ft > > > http://www.nod32.com > > > > > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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