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Procedurals in XSI for creating waves?

Procedurals in XSI for creating waves?

2004-05-10       - By Marc-Andre Carbonneau

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Reply:     <<     11     12     13     14     15     16     17     18     19     20     >>  

Having the right procedurals is going to do half the job to compete with
Maya's ocean shader.
Let's hope it goes in that direction. Oceans are pretty popular things
requested. :-P


-- -- Original Message -- --
From: "Morten Bartholdy" <xsi@(protected)>
To: <XSI@(protected)>
Sent: Monday, May 10, 2004 3:43 PM
Subject: Re: Procedurals in XSI for creating waves?


> I still agree with Adrian on this one - what we have in XSI is a tad
limited
> for know.
>
> The Cell shader can be used for interesting stuff, but being not non
> animatable over time limits the use for water.
>
> MB
>
>
>
>
>
> -- -- Original Message -- --
> From: "Adrian Wyer" <adrian@(protected)>
> To: <XSI@(protected)>
> Sent: Monday, May 10, 2004 7:46 PM
> Subject: RE: Procedurals in XSI for creating waves?
>
>
> > try campaigning for more procedural shaders, off the shelf in the next
> > release!
> >
> > sorry, but this has been a bugbear of mine since version 1.0... the
shader
> > development is about NIL as far as new features
> >
> > we want a better gradient shader (more markers, built in noise)
> > we would like an 'out of the box' ocean shader
> > we want a new suite of volume shaders that work (that we can drive with
> > other nodes)
> > we want new noise types, or modified existing ones (Kim, i know veroni
is
> > the same as cell in theory, but the cell shader in xsi 3.5 is the SAME
as
> it
> > was in 1.0 and has no settings other than color)
> >
> > c'mon Soft, what do we need to do to get this as a priority request?
> >  i have mentioned this countless times!
> >
> > a
> >
> > <<<<< adrian wyer - Head of 3D - MillTv >>>>>
> >          <<<<<www.photonmap.com>>>>>>>>
> >
> >
> >
> > -- --Original Message-- --
> > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
> > Of christian
> > Sent: 10 May 2004 18:40
> > To: XSI@(protected)
> > Subject: Re: Procedurals in XSI for creating waves?
> >
> >
> > try lower the gamma with a color corrector to controll the wave shape
...
> >
> >
> >
> > -- -- Original Message -- --
> > From: "Sascha" <xsi@(protected)>
> > To: <XSI@(protected)>
> > Sent: Monday, May 10, 2004 6:46 PM
> > Subject: Re: Procedurals in XSI for creating waves?
> >
> >
> > > I would suggest a more voroni like procedural for a water surface.
> > >
> > > sascha
> > >
> > > Morten Bartholdy schrieb:
> > > > I am working on creating ocean surfaces and for this particular
thing
> I
> > > > would prefer to use procedurals in XSI for displacement. Trouble is
it
> > > > seems a bit hard to get a good wave shape with the included
> procedurals.
> > > > I have had good succes with Combustion Turbulence and wonder if
anyone
> > > > here know how to get that from the Rendertree?
> > > >
> > > > See comparison here:
> > > >
> > > > http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg
> > > >
> > > > The Combustion Turbulence creates nice ridges for wavewcrests as
seen
> to
> > > > the far left, and I seem to be unable to even get close with
Fractals
> or
> > > > Cloud nodes.
> > > >
> > > > Any suggestions?
> > > >
> > > > TIA!
> > > >
> > > >
> > > > Best Regards
> > > >
> > > > Morten Bartholdy
> > > > 3D Animator & Visual Effects Supervisor
> > > > Colorshop VFX
> > > > Denmark
> > >
> > > ---
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> body:
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> > >
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