  | | | Procedurals in XSI for creating waves? | Procedurals in XSI for creating waves? 2004-05-10 - By Morten Bartholdy
Back I still agree with Adrian on this one - what we have in XSI is a tad limited for know.
The Cell shader can be used for interesting stuff, but being not non animatable over time limits the use for water.
MB
-- -- Original Message -- -- From: "Adrian Wyer" <adrian@(protected)> To: <XSI@(protected)> Sent: Monday, May 10, 2004 7:46 PM Subject: RE: Procedurals in XSI for creating waves?
> try campaigning for more procedural shaders, off the shelf in the next > release! > > sorry, but this has been a bugbear of mine since version 1.0... the shader > development is about NIL as far as new features > > we want a better gradient shader (more markers, built in noise) > we would like an 'out of the box' ocean shader > we want a new suite of volume shaders that work (that we can drive with > other nodes) > we want new noise types, or modified existing ones (Kim, i know veroni is > the same as cell in theory, but the cell shader in xsi 3.5 is the SAME as it > was in 1.0 and has no settings other than color) > > c'mon Soft, what do we need to do to get this as a priority request? > i have mentioned this countless times! > > a > > <<<<< adrian wyer - Head of 3D - MillTv >>>>> > <<<<<www.photonmap.com>>>>>>>> > > > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf > Of christian > Sent: 10 May 2004 18:40 > To: XSI@(protected) > Subject: Re: Procedurals in XSI for creating waves? > > > try lower the gamma with a color corrector to controll the wave shape ... > > > > -- -- Original Message -- -- > From: "Sascha" <xsi@(protected)> > To: <XSI@(protected)> > Sent: Monday, May 10, 2004 6:46 PM > Subject: Re: Procedurals in XSI for creating waves? > > > > I would suggest a more voroni like procedural for a water surface. > > > > sascha > > > > Morten Bartholdy schrieb: > > > I am working on creating ocean surfaces and for this particular thing I > > > would prefer to use procedurals in XSI for displacement. Trouble is it > > > seems a bit hard to get a good wave shape with the included procedurals. > > > I have had good succes with Combustion Turbulence and wonder if anyone > > > here know how to get that from the Rendertree? > > > > > > See comparison here: > > > > > > http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg > > > > > > The Combustion Turbulence creates nice ridges for wavewcrests as seen to > > > the far left, and I seem to be unable to even get close with Fractals or > > > Cloud nodes. > > > > > > Any suggestions? > > > > > > TIA! > > > > > > > > > Best Regards > > > > > > Morten Bartholdy > > > 3D Animator & Visual Effects Supervisor > > > Colorshop VFX > > > Denmark > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > __ ____ __ NOD32 1.672 (20040316) Information __ ____ __ > > > > Diese E-Mail wurde vom NOD32 Antivirus System gepr�ft > > http://www.nod32.com > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|
 |