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Procedurals in XSI for creating waves?

Procedurals in XSI for creating waves?

2004-05-10       - By Morten Bartholdy

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I still agree with Adrian on this one - what we have in XSI is a tad limited
for know.

The Cell shader can be used for interesting stuff, but being not non
animatable over time limits the use for water.

MB





-- -- Original Message -- --
From: "Adrian Wyer" <adrian@(protected)>
To: <XSI@(protected)>
Sent: Monday, May 10, 2004 7:46 PM
Subject: RE: Procedurals in XSI for creating waves?


> try campaigning for more procedural shaders, off the shelf in the next
> release!
>
> sorry, but this has been a bugbear of mine since version 1.0... the shader
> development is about NIL as far as new features
>
> we want a better gradient shader (more markers, built in noise)
> we would like an 'out of the box' ocean shader
> we want a new suite of volume shaders that work (that we can drive with
> other nodes)
> we want new noise types, or modified existing ones (Kim, i know veroni is
> the same as cell in theory, but the cell shader in xsi 3.5 is the SAME as
it
> was in 1.0 and has no settings other than color)
>
> c'mon Soft, what do we need to do to get this as a priority request?
>  i have mentioned this countless times!
>
> a
>
> <<<<< adrian wyer - Head of 3D - MillTv >>>>>
>          <<<<<www.photonmap.com>>>>>>>>
>
>
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
> Of christian
> Sent: 10 May 2004 18:40
> To: XSI@(protected)
> Subject: Re: Procedurals in XSI for creating waves?
>
>
> try lower the gamma with a color corrector to controll the wave shape ...
>
>
>
> -- -- Original Message -- --
> From: "Sascha" <xsi@(protected)>
> To: <XSI@(protected)>
> Sent: Monday, May 10, 2004 6:46 PM
> Subject: Re: Procedurals in XSI for creating waves?
>
>
> > I would suggest a more voroni like procedural for a water surface.
> >
> > sascha
> >
> > Morten Bartholdy schrieb:
> > > I am working on creating ocean surfaces and for this particular thing
I
> > > would prefer to use procedurals in XSI for displacement. Trouble is it
> > > seems a bit hard to get a good wave shape with the included
procedurals.
> > > I have had good succes with Combustion Turbulence and wonder if anyone
> > > here know how to get that from the Rendertree?
> > >
> > > See comparison here:
> > >
> > > http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg
> > >
> > > The Combustion Turbulence creates nice ridges for wavewcrests as seen
to
> > > the far left, and I seem to be unable to even get close with Fractals
or
> > > Cloud nodes.
> > >
> > > Any suggestions?
> > >
> > > TIA!
> > >
> > >
> > > Best Regards
> > >
> > > Morten Bartholdy
> > > 3D Animator & Visual Effects Supervisor
> > > Colorshop VFX
> > > Denmark
> >
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