Procedurals in XSI for creating waves? 2004-05-10 - By Morten Bartholdy
Back I don't have Darktree, but it might be an idea to give it a spin for this, Felix.
Cheers MB
-- -- Original Message -- -- From: "Felix Gebhardt" <gebhardt@(protected)> To: <XSI@(protected)> Sent: Monday, May 10, 2004 8:12 PM Subject: Re: Procedurals in XSI for creating waves?
> Hi Morten, > > have you tried Darktree? There is a choppy ocean preset that's not bad. You > can even animate it using the timeslider. Give it a go. > > Cheers, > Felix > > > Morten Bartholdy wrote: > > I am working on creating ocean surfaces and for this particular thing I > > would prefer to use procedurals in XSI for displacement. Trouble is it > > seems a bit hard to get a good wave shape with the included procedurals. > > I have had good succes with Combustion Turbulence and wonder if anyone > > here know how to get that from the Rendertree? > > > > See comparison here: > > > > http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg > > > > The Combustion Turbulence creates nice ridges for wavewcrests as seen to > > the far left, and I seem to be unable to even get close with Fractals or > > Cloud nodes. > > > > Any suggestions? > > > > TIA! > > > > > > Best Regards > > > > Morten Bartholdy > > 3D Animator & Visual Effects Supervisor > > Colorshop VFX > > Denmark > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|