  | | | Procedurals in XSI for creating waves? | Procedurals in XSI for creating waves? 2004-05-10 - By Felix Gebhardt
Back Hi Morten,
have you tried Darktree? There is a choppy ocean preset that's not bad. You can even animate it using the timeslider. Give it a go.
Cheers, Felix
Morten Bartholdy wrote: > I am working on creating ocean surfaces and for this particular thing I > would prefer to use procedurals in XSI for displacement. Trouble is it > seems a bit hard to get a good wave shape with the included procedurals. > I have had good succes with Combustion Turbulence and wonder if anyone > here know how to get that from the Rendertree? > > See comparison here: > > http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg > > The Combustion Turbulence creates nice ridges for wavewcrests as seen to > the far left, and I seem to be unable to even get close with Fractals or > Cloud nodes. > > Any suggestions? > > TIA! > > > Best Regards > > Morten Bartholdy > 3D Animator & Visual Effects Supervisor > Colorshop VFX > Denmark
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