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Procedurals in XSI for creating waves?

Procedurals in XSI for creating waves?

2004-05-10       - By Adrian Wyer

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try campaigning for more procedural shaders, off the shelf in the next
release!

sorry, but this has been a bugbear of mine since version 1.0... the shader
development is about NIL as far as new features

we want a better gradient shader (more markers, built in noise)
we would like an 'out of the box' ocean shader
we want a new suite of volume shaders that work (that we can drive with
other nodes)
we want new noise types, or modified existing ones (Kim, i know veroni is
the same as cell in theory, but the cell shader in xsi 3.5 is the SAME as it
was in 1.0 and has no settings other than color)

c'mon Soft, what do we need to do to get this as a priority request?
i have mentioned this countless times!

a

<<<<< adrian wyer - Head of 3D - MillTv >>>>>
        <<<<<www.photonmap.com>>>>>>>>



-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
Of christian
Sent: 10 May 2004 18:40
To: XSI@(protected)
Subject: Re: Procedurals in XSI for creating waves?


try lower the gamma with a color corrector to controll the wave shape ...



-- -- Original Message -- --
From: "Sascha" <xsi@(protected)>
To: <XSI@(protected)>
Sent: Monday, May 10, 2004 6:46 PM
Subject: Re: Procedurals in XSI for creating waves?


> I would suggest a more voroni like procedural for a water surface.
>
> sascha
>
> Morten Bartholdy schrieb:
> > I am working on creating ocean surfaces and for this particular thing I
> > would prefer to use procedurals in XSI for displacement. Trouble is it
> > seems a bit hard to get a good wave shape with the included procedurals.
> > I have had good succes with Combustion Turbulence and wonder if anyone
> > here know how to get that from the Rendertree?
> >
> > See comparison here:
> >
> > http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg
> >
> > The Combustion Turbulence creates nice ridges for wavewcrests as seen to
> > the far left, and I seem to be unable to even get close with Fractals or
> > Cloud nodes.
> >
> > Any suggestions?
> >
> > TIA!
> >
> >
> > Best Regards
> >
> > Morten Bartholdy
> > 3D Animator & Visual Effects Supervisor
> > Colorshop VFX
> > Denmark
>
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