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Procedurals in XSI for creating waves?

Procedurals in XSI for creating waves?

2004-05-10       - By Morten Bartholdy

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I'd love to try it! Is there a Voronoi distribution fractal node in XSI?

Morten


-- -- Original Message -- --
From: "Sascha" <xsi@(protected)>
To: <XSI@(protected)>
Sent: Monday, May 10, 2004 6:46 PM
Subject: Re: Procedurals in XSI for creating waves?


> I would suggest a more voroni like procedural for a water surface.
>
> sascha
>
> Morten Bartholdy schrieb:
> > I am working on creating ocean surfaces and for this particular thing I
> > would prefer to use procedurals in XSI for displacement. Trouble is it
> > seems a bit hard to get a good wave shape with the included procedurals.
> > I have had good succes with Combustion Turbulence and wonder if anyone
> > here know how to get that from the Rendertree?
> >
> > See comparison here:
> >
> > http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg
> >
> > The Combustion Turbulence creates nice ridges for wavewcrests as seen to
> > the far left, and I seem to be unable to even get close with Fractals or
> > Cloud nodes.
> >
> > Any suggestions?
> >
> > TIA!
> >
> >
> > Best Regards
> >
> > Morten Bartholdy
> > 3D Animator & Visual Effects Supervisor
> > Colorshop VFX
> > Denmark
>
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