  | | | Procedurals in XSI for creating waves? | Procedurals in XSI for creating waves? 2004-05-10 - By Morten Bartholdy
Back I'd love to try it! Is there a Voronoi distribution fractal node in XSI?
Morten
-- -- Original Message -- -- From: "Sascha" <xsi@(protected)> To: <XSI@(protected)> Sent: Monday, May 10, 2004 6:46 PM Subject: Re: Procedurals in XSI for creating waves?
> I would suggest a more voroni like procedural for a water surface. > > sascha > > Morten Bartholdy schrieb: > > I am working on creating ocean surfaces and for this particular thing I > > would prefer to use procedurals in XSI for displacement. Trouble is it > > seems a bit hard to get a good wave shape with the included procedurals. > > I have had good succes with Combustion Turbulence and wonder if anyone > > here know how to get that from the Rendertree? > > > > See comparison here: > > > > http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg > > > > The Combustion Turbulence creates nice ridges for wavewcrests as seen to > > the far left, and I seem to be unable to even get close with Fractals or > > Cloud nodes. > > > > Any suggestions? > > > > TIA! > > > > > > Best Regards > > > > Morten Bartholdy > > 3D Animator & Visual Effects Supervisor > > Colorshop VFX > > Denmark > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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