  | | | Procedurals in XSI for creating waves? | Procedurals in XSI for creating waves? 2004-05-10 - By Sascha
Back I would suggest a more voroni like procedural for a water surface.
sascha
Morten Bartholdy schrieb: > I am working on creating ocean surfaces and for this particular thing I > would prefer to use procedurals in XSI for displacement. Trouble is it > seems a bit hard to get a good wave shape with the included procedurals. > I have had good succes with Combustion Turbulence and wonder if anyone > here know how to get that from the Rendertree? > > See comparison here: > > http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg > > The Combustion Turbulence creates nice ridges for wavewcrests as seen to > the far left, and I seem to be unable to even get close with Fractals or > Cloud nodes. > > Any suggestions? > > TIA! > > > Best Regards > > Morten Bartholdy > 3D Animator & Visual Effects Supervisor > Colorshop VFX > Denmark
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