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Particle transparency and Reflection

Particle transparency and Reflection

2004-05-10       - By Scott Lange

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Reply:     1     2     3     4  

Hi, I am currently working on a job with the XSI particles in version3.5 and
found myself caught with this nasty rendering issue. I am having trouble
rendering the fluid particles to be transparent and reflective. The default
shaders for the particle cloud and the particle type doesn't have any
transparency or reflection parameters. Now, I've looked into the old "tap
water" scene from the XSInetview under the library->simulation section, and
tried the "water fall" simulation tutorial at XSIBase. It seems to me that,
at least in the old version of XSI (2.x), I can assign a new particle shader
like particle blob or particle_fluidv2 to the particles. Those shaders have
access to transparency and reflection properties. I've tried to hook those
shaders and their respective volume shader into the appropriate cloud
material node in the render tree. The results did not show up in the render.
So I am asking if anyone have had success and know how to render transparent
liquid with the XSI3.5 fluid particles or know any alternatives. Thanks in
advance.
Larry

Larry Leung
Animator
Turbulence Effects Inc.
38 East 32nd Street
6th Floor
NY, NY 10016
scott@(protected)

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<P><FONT SIZE=2 FACE="Arial">Hi, I am currently working on a job with the XSI
particles in version3.5 and found myself caught with this nasty rendering issue
. I am having trouble rendering the fluid particles to be transparent and
reflective. The default shaders for the particle cloud and the particle type
doesn't have any transparency or reflection parameters. Now, I've looked into
the old &quot;tap water&quot; scene from the XSInetview under the library-&gt
;simulation section, and tried the &quot;water fall&quot; simulation tutorial at
XSIBase. It seems to me that, at least in the old version of XSI (2.x), I can
assign a new particle shader like particle blob or particle_fluidv2 to the
particles. Those shaders have access to transparency and reflection properties.
I've tried to hook those shaders and their respective volume shader into the
appropriate cloud material node in the render tree. The results did not show up
in the render. So I am asking if anyone have had success and know how to render
transparent liquid with the XSI3.5 fluid particles or know any alternatives.
Thanks in advance.</FONT></P>

<P><FONT SIZE=2 FACE="Arial">Larry</FONT>
</P>

<P><FONT SIZE=2 FACE="Trebuchet MS">Larry Leung</FONT>

<BR><FONT SIZE=2 FACE="Trebuchet MS">Animator</FONT>

<BR><FONT SIZE=2 FACE="Trebuchet MS">Turbulence Effects Inc.</FONT>

<BR><FONT SIZE=2 FACE="Trebuchet MS">38 East 32<SUP>nd</SUP> Street</FONT>

<BR><FONT SIZE=2 FACE="Trebuchet MS">6<SUP>th</SUP> Floor</FONT>

<BR><FONT SIZE=2 FACE="Trebuchet MS">NY, NY 10016</FONT>

<BR><FONT SIZE=2 FACE="Trebuchet MS">scott@(protected)</FONT>
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