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Procedurals in XSI for creating waves?

Procedurals in XSI for creating waves?

2004-05-10       - By Adrian Wyer

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

i have been bugging paople about this for time!
i ended up with about 10 fractal shaders + marble + vein and loads of mixers
and stuff, and got 'close' to what
the Maya ocean shaders do (i rendered out these from maya, one layer at a
time, and approached it that way)
but the problem is the different 'types' of fractal shader WE DON'T HAVE!

come Montreal, it's an afternoons codeing to give us some decent fractal
noise shaders!

veroni etc....

a

/end rant

ps, even better, spend a week writing an out of the box ocean shader, and/or
i'll marry you all!

a

<<<<< adrian wyer - Head of 3D - MillTv >>>>>
        <<<<<www.photonmap.com>>>>>>>>



 -- --Original Message-- --
 From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of
Morten Bartholdy
 Sent: 10 May 2004 16:41
 To: XSI@(protected)
 Subject: Procedurals in XSI for creating waves?


 I am working on creating ocean surfaces and for this particular thing I
would prefer to use procedurals in XSI for displacement. Trouble is it seems
a bit hard to get a good wave shape with the included procedurals. I have
had good succes with Combustion Turbulence and wonder if anyone here know
how to get that from the Rendertree?

 See comparison here:

 http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg

 The Combustion Turbulence creates nice ridges for wavewcrests as seen to
the far left, and I seem to be unable to even get close with Fractals or
Cloud nodes.

 Any suggestions?

 TIA!


 Best Regards

 Morten Bartholdy
 3D Animator & Visual Effects Supervisor
 Colorshop VFX
 Denmark

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<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>i
have
been bugging paople about this for time!</FONT></SPAN></DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>i
ended up with about 10 fractal shaders + marble + vein and loads of mixers and
stuff, and got 'close' to what</FONT></SPAN></DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>the
Maya ocean shaders do (i rendered out these from maya, one layer at a time, and
approached it that way)</FONT></SPAN></DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>but
the problem is the different 'types' of fractal shader WE&nbsp;</FONT><A
href="mailto:DON@(protected)"><FONT face=Arial size=2>DON'T</FONT></A><FONT face=Arial
color=#0000ff size=2> HAVE!</FONT></SPAN></DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>come
Montreal, it's an afternoons codeing to give us some decent fractal noise
shaders!</FONT></SPAN></DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2
>veroni
etc....</FONT></SPAN></DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff
size=2>a</FONT></SPAN></DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>/end
rant</FONT></SPAN></DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>ps,
even better, spend a week writing an out of the box ocean shader, and/or i'll
marry you all!</FONT></SPAN></DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff
size=2>a</FONT></SPAN></DIV>
<DIV>&nbsp;</DIV>
<P><FONT size=2>&lt;&lt;&lt;&lt;&lt; adrian wyer - Head of 3D - MillTv
&gt;&gt;&gt;&gt;&gt;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&lt;&lt;&lt;&lt;&lt;www.photonmap.com&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;<BR><BR><
/FONT></P>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
 <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
 size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected)
 [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>Morten
 Bartholdy<BR><B>Sent:</B> 10 May 2004 16:41<BR><B>To:</B>
 XSI@(protected)<BR><B>Subject:</B> Procedurals in XSI for creating
 waves?<BR><BR></FONT></DIV>
 <DIV><FONT face=Arial size=2>I am working on creating ocean surfaces and for
 this particular thing I would prefer to use procedurals in XSI for
 displacement. Trouble is it seems a bit hard to get a good wave shape with
the
 included procedurals. I have had good succes with Combustion Turbulence and
 wonder if anyone here know how to get that from the Rendertree?</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>See comparison here:</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2><A
 href="http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg">http:/
/colorshopvfx.dk/XSI/fractal_displace_comparison.jpg</A></FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>The Combustion Turbulence creates nice ridges
for
 wavewcrests as seen to the far left, and I seem to be unable to even get
close
 with Fractals or Cloud nodes.</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Any suggestions?</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>TIA!</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Best Regards</FONT></DIV>
 <DIV>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Morten Bartholdy<BR>3D Animator &amp; Visual
 Effects Supervisor<BR>Colorshop
VFX<BR>Denmark</FONT></DIV></BLOCKQUOTE></BODY></HTML>