  | | | Procedurals in XSI for creating waves? | Procedurals in XSI for creating waves? 2004-05-10 - By Adrian Wyer
Back i have been bugging paople about this for time! i ended up with about 10 fractal shaders + marble + vein and loads of mixers and stuff, and got 'close' to what the Maya ocean shaders do (i rendered out these from maya, one layer at a time, and approached it that way) but the problem is the different 'types' of fractal shader WE DON'T HAVE!
come Montreal, it's an afternoons codeing to give us some decent fractal noise shaders!
veroni etc....
a
/end rant
ps, even better, spend a week writing an out of the box ocean shader, and/or i'll marry you all!
a
<<<<< adrian wyer - Head of 3D - MillTv >>>>> <<<<<www.photonmap.com>>>>>>>>
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Morten Bartholdy Sent: 10 May 2004 16:41 To: XSI@(protected) Subject: Procedurals in XSI for creating waves?
I am working on creating ocean surfaces and for this particular thing I would prefer to use procedurals in XSI for displacement. Trouble is it seems a bit hard to get a good wave shape with the included procedurals. I have had good succes with Combustion Turbulence and wonder if anyone here know how to get that from the Rendertree?
See comparison here:
http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg
The Combustion Turbulence creates nice ridges for wavewcrests as seen to the far left, and I seem to be unable to even get close with Fractals or Cloud nodes.
Any suggestions?
TIA!
Best Regards
Morten Bartholdy 3D Animator & Visual Effects Supervisor Colorshop VFX Denmark
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1170" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>i have been bugging paople about this for time!</FONT></SPAN></DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>i ended up with about 10 fractal shaders + marble + vein and loads of mixers and stuff, and got 'close' to what</FONT></SPAN></DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>the Maya ocean shaders do (i rendered out these from maya, one layer at a time, and approached it that way)</FONT></SPAN></DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>but the problem is the different 'types' of fractal shader WE </FONT><A href="mailto:DON@(protected)"><FONT face=Arial size=2>DON'T</FONT></A><FONT face=Arial color=#0000ff size=2> HAVE!</FONT></SPAN></DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>come Montreal, it's an afternoons codeing to give us some decent fractal noise shaders!</FONT></SPAN></DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2 >veroni etc....</FONT></SPAN></DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>a</FONT></SPAN></DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>/end rant</FONT></SPAN></DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>ps, even better, spend a week writing an out of the box ocean shader, and/or i'll marry you all!</FONT></SPAN></DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=359115715-10052004><FONT face=Arial color=#0000ff size=2>a</FONT></SPAN></DIV> <DIV> </DIV> <P><FONT size=2><<<<< adrian wyer - Head of 3D - MillTv >>>>><BR> <<<<<www.photonmap.com>>>>>>>><BR><BR>< /FONT></P> <BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected) [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>Morten Bartholdy<BR><B>Sent:</B> 10 May 2004 16:41<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> Procedurals in XSI for creating waves?<BR><BR></FONT></DIV> <DIV><FONT face=Arial size=2>I am working on creating ocean surfaces and for this particular thing I would prefer to use procedurals in XSI for displacement. Trouble is it seems a bit hard to get a good wave shape with the included procedurals. I have had good succes with Combustion Turbulence and wonder if anyone here know how to get that from the Rendertree?</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>See comparison here:</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2><A href="http://colorshopvfx.dk/XSI/fractal_displace_comparison.jpg">http:/ /colorshopvfx.dk/XSI/fractal_displace_comparison.jpg</A></FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>The Combustion Turbulence creates nice ridges for wavewcrests as seen to the far left, and I seem to be unable to even get close with Fractals or Cloud nodes.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Any suggestions?</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>TIA!</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Best Regards</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>Morten Bartholdy<BR>3D Animator & Visual Effects Supervisor<BR>Colorshop VFX<BR>Denmark</FONT></DIV></BLOCKQUOTE></BODY></HTML>
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