IK question 2004-05-07 - By Darrin Hofmeyer
Back I take it you want to limit the rotation of the first bone through 90 degrees. So move your chain so that the bone is at 0 degrees. Go to ANIMATE >SKELETON >Set Minimum Rotation Limit. Then move your Ik handle so that the first bone is pointing up and press the ANIMATE >SKELETON > Set Maximum Rotation Limit. This works for IK.... Check the scene included.
Darrin Hofmeyr VFX Supervisor The Refinery Johannesburg
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-- --Original Message-- -- From: pablo kirschke [mailto:pablo.kirschke@(protected)] Sent: 07 May 2004 02:05 PM To: XSI@(protected) Subject: IK question
Hi all, just wonder, if there is a way to fix the rotation for the first bone in a IK-skeleton? there's a possibility to toggle on the rotation limits, but this only works for FK. Also "Stiffnes" doesn't fix the rotation.
thanks in advance, pablo.
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