IK question 2004-05-07 - By pablo kirschke
Back ups, that was an easy one. thanks. pablo.
-- -- Original Message -- -- From: "Felix Gebhardt" <gebhardt@(protected)> To: <XSI@(protected)> Sent: Friday, May 07, 2004 2:18 PM Subject: Re: IK question
> > You could try to make the second bone a pseudo root. It's a switch in the > Kinematic Joint properties. Other than that keying the position of the > second bone should lock it too for IK. > > Hope it helps, > F. > > > pablo kirschke wrote: > > Hi all, > > just wonder, > > if there is a way to fix the rotation for the first bone in a IK-skeleton? > > there's a possibility to toggle on the rotation limits, > > but this only works for FK. > > Also "Stiffnes" doesn't fix the rotation. > > > > thanks in advance, > > pablo. > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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