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IK question

IK question

2004-05-07       - By pablo kirschke

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ups,
that was an easy one.
thanks. pablo.

-- -- Original Message -- --
From: "Felix Gebhardt" <gebhardt@(protected)>
To: <XSI@(protected)>
Sent: Friday, May 07, 2004 2:18 PM
Subject: Re: IK question


>
> You could try to make the second bone a pseudo root. It's a switch in the
> Kinematic Joint properties. Other than that keying the position of the
> second bone should lock it too for IK.
>
> Hope it helps,
> F.
>
>
> pablo kirschke wrote:
> > Hi all,
> > just wonder,
> > if there is a way to fix the rotation for the first bone in a
IK-skeleton?
> > there's a possibility to toggle on the rotation limits,
> > but this only works for FK.
> > Also "Stiffnes" doesn't fix the rotation.
> >
> > thanks in advance,
> > pablo.
>
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