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IK question

IK question

2004-05-07       - By wavo

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Reply:     1     2     3     4     5  

hi,

select the 2nd bone and use joint is Pseudo-Root (kinematic joint,general,
joint-behavior )

will this help

walter volbers
senior-animator
fiftyeight.com


-- -- Original Message -- --
From: "pablo kirschke" <pablo.kirschke@(protected)>
To: <XSI@(protected)>
Sent: Friday, May 07, 2004 2:04 PM
Subject: IK question


> Hi all,
> just wonder,
> if there is a way to fix the rotation for the first bone in a IK-skeleton?
> there's a possibility to toggle on the rotation limits,
> but this only works for FK.
> Also "Stiffnes" doesn't fix the rotation.
>
> thanks in advance,
> pablo.

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