IK question 2004-05-07 - By wavo
Back hi,
select the 2nd bone and use joint is Pseudo-Root (kinematic joint,general, joint-behavior )
will this help
walter volbers senior-animator fiftyeight.com
-- -- Original Message -- -- From: "pablo kirschke" <pablo.kirschke@(protected)> To: <XSI@(protected)> Sent: Friday, May 07, 2004 2:04 PM Subject: IK question
> Hi all, > just wonder, > if there is a way to fix the rotation for the first bone in a IK-skeleton? > there's a possibility to toggle on the rotation limits, > but this only works for FK. > Also "Stiffnes" doesn't fix the rotation. > > thanks in advance, > pablo.
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