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Scene limits?

Scene limits?

2004-05-07       - By Nick

 Back
Does anyone know if there is any limitation to how big your scene can be in
terms of units? I've just finished a job and had to quickly open up one of the
scenes I'd done just to find out that a lattice which points were extending
waaaaay out had gotten corrupted... all the points that were scaled beyond what
I am perceiving to be the scene limits couldn't be displayed... no selecting
was working, couldn't even frame them, the cameras were just all going blank
after a certain zooming out range (changing clipping values to millions didn't
help either) and it seemed that all the points that were out of that scene
limits range just weren't responding to anything anymore... disabling operators
on the stack was just making the entire thing scale more and more as I was
going through the stack disabling modelling ops one by one...  (Make a cube
with 14 section in Y, grab 4 sections of points at the top and scale them
beyond recognition and they will disappear, making it look like the cube only
ever had 10 sections in Y)...

I know this is unusual and I have never run into this, but this scene was quite
heavy on particles with a wide range of  objects with ranges going from too
small to be recognised by XSI (dual decimal value clipping, no floating point
values for parameters inputs, or at least their input) to absolutely massive,
which didn't allow me to scale it down...

Anyone come across this? Is there an official scene scale limit?
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<DIV><FONT face=Arial size=2>Does anyone know if there is any limitation to how
big your scene can be in terms of units? I've just finished a job and had to
quickly open up one of the scenes I'd done just to find out that a lattice
which
points were extending waaaaay out had gotten corrupted... all the points that
were scaled beyond what I am perceiving to be the scene limits couldn't be
displayed... no selecting was working, couldn't even frame them, the cameras
were just all going blank after a certain zooming out range (changing clipping
values to millions didn't help either) and it seemed that all the points that
were out of that scene limits range just weren't responding to anything
anymore... disabling operators on the stack was just making the
entire&nbsp;thing scale more and more as I was going through the stack
disabling
modelling ops one by one...&nbsp;&nbsp;(Make a cube with 14 section in Y, grab
4
sections of points at the top and scale them beyond recognition and they will
disappear, making it look like the cube only ever had 10 sections in Y)...
</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I know this is unusual and I have never run into
this, but this scene was quite heavy on particles with a wide range of&nbsp;
objects with ranges going from too small to be recognised by XSI (dual decimal
value clipping, no floating point values for parameters inputs, or at least
their input)&nbsp;to absolutely massive, which didn't allow me to scale it
down... </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Anyone come across this? Is there an official
scene
scale limit? </FONT></DIV></BODY></HTML>