Front transparent -back opaque 2004-05-06 - By Scott Lange
Back Perfect I did not know about the front-back node. I think Sandy mentioned it too. Thank you Anthony!
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Anthony Rossano Sent: Wednesday, May 05, 2004 2:44 PM To: XSI@(protected) Subject: Re: Front transparent -back opaque
Hmm - did you try the front back switch? Seems to work fine for me. plug it right into the surface then plug a phong in the front, strauss in the back, make the phong, say 80% trans,
stick some other stuff inside the object (I used a surface sphere) and make that stuff partly transperant. Make sure your ray depth is up to 2 or three at least... render region.
ATR
On Wed, 5 May 2004 10:57:14 -0400, Scott Lange wrote: > I thought this would be simple but.. looking for a solution in the render > tree to render front polys facing camera of model transparent and back of > model opaque (models with transparency inside this model). > Thanks in advance > > Scott Lange > Turbulence Effects Inc. > 38 East 32nd Street > 6th Floor > NY, NY 10016 > scott@(protected) > [ Anthony Rossano ] - CEO, Mesmer Inc - -tel: 206.782.8004- -fax: 206.782.8101- http://www.mesmer.com --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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