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Front transparent -back opaque

Front transparent -back opaque

2004-05-06       - By Scott Lange

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Reply:     1     2     3     4     5     6  

Perfect I did not know about the front-back node. I think Sandy mentioned it
too. Thank you Anthony!

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Anthony Rossano
Sent: Wednesday, May 05, 2004 2:44 PM
To: XSI@(protected)
Subject: Re: Front transparent -back opaque

Hmm -
did you try the front back switch? Seems to work fine for me.
plug it right into the surface
then plug a phong in the front, strauss in the back, make the phong, say 80%
trans,

stick some other stuff inside the object (I used a surface sphere) and make
that stuff partly transperant.
Make sure your ray depth is up to 2 or three at least...
render region.


ATR

On Wed, 5 May 2004 10:57:14 -0400, Scott Lange wrote:
> I thought this would be simple but.. looking for a solution in the render
> tree to render front polys facing camera of model transparent and back of
> model opaque (models with transparency inside this model).
> Thanks in advance
>
> Scott Lange
> Turbulence Effects Inc.
> 38 East 32nd Street
> 6th Floor
> NY, NY 10016
> scott@(protected)
>
[ Anthony Rossano ]
- CEO, Mesmer Inc -
-tel: 206.782.8004-
-fax: 206.782.8101-
http://www.mesmer.com
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