lambert "enable " override 2004-05-06 - By Fabrice Altman
Back Cool. Exactly what I was looking for. Thanks. They should have solved that old inconsistancy by now.
F.
-- --Original Message-- -- From: Bernard Lebel [mailto:atyss4si@(protected)] Sent: 06 May 2004 13:32 To: XSI@(protected) Subject: Re: lambert "enable" override
If you add an override to the "diffuse_inuse" parameter this will affect all objects member of the partition.
Note that the inuse parameters are wrongly overriden. When you create the override, dnd the logged command into the script editor. Then add the override, and again dnd that text. Finally add a ,2 at the end of the AddEntry command, delete the override, and rerun the two lines.
Cheers Bernard
-- -- Original Message -- -- From: "Fabrice Altman" <fabrice@(protected)> To: <XSI@(protected)> Sent: Thursday, May 06, 2004 2:12 PM Subject: lambert "enable" override
> Sorry for posting with the wrong subject..., specialy to the Rubiks > aficionados. > Here it is again : > > I have loads of lambert grids with textures on with alphas cutting them. > I want to add a volumic shadow light on a separate pass. > > Is there a way to access the lambert "enable" property from an > override or do something similar without having to acces manually each
> grid shader ? > > Thanks, > F. > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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