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lambert "enable " override

lambert "enable " override

2004-05-06       - By Fabrice Altman

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Reply:     1     2     3  

Sorry for posting with the wrong subject...,
specialy to the Rubiks aficionados.
Here it is again :

I have loads of lambert grids with textures on with alphas cutting them.
I want to add a volumic shadow light on a separate pass.

Is there a way to access the lambert "enable" property from an override
or do something similar without having to acces manually each grid
shader  ?

Thanks,
F.


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From: "Bernard Lebel" <atyss4si@(protected)>
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Subject: Re: lambert "enable" override
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If you add an override to the "diffuse_inuse" parameter this will affect all
objects member of the partition.

Note that the inuse parameters are wrongly overriden. When you create the
override, dnd the logged command into the script editor. Then add the
override, and again dnd that text. Finally add a ,2 at the end of the
AddEntry command, delete the override, and rerun the two lines.

Cheers
Bernard

-- -- Original Message -- --
From: "Fabrice Altman" <fabrice@(protected)>
To: <XSI@(protected)>
Sent: Thursday, May 06, 2004 2:12 PM
Subject: lambert "enable" override


> Sorry for posting with the wrong subject...,
> specialy to the Rubiks aficionados.
> Here it is again :
>
> I have loads of lambert grids with textures on with alphas cutting them.
> I want to add a volumic shadow light on a separate pass.
>
> Is there a way to access the lambert "enable" property from an override
> or do something similar without having to acces manually each grid
> shader  ?
>
> Thanks,
> F.
>
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following text in body:
> unsubscribe xsi
>
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