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Scene Exposure

Scene Exposure

2004-05-05       - By Harry Bardak

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Reply:     <<     11     12     13  

well too bad that you can't do it directly.
because ct in float are very heavy specialy when you have to deal with 2k
footage.
-- -- Original Message -- --
From: "Ed Harriss" <Ed.Harriss@(protected)>
To: <XSI@(protected)>
Sent: Wednesday, May 05, 2004 3:42 PM
Subject: RE: Scene Exposure


> Try changing it to .ct, setting it to float and then changing back to
.tiff
> It might work.... but I have not tried it.
>
>
> If that does not work you might be able to use a post rendering script
that changes your .map or .ct into a floating .tiff.
>
> Ed Harriss
> XSI Stuff: http://www.EdHarriss.com
> Do you need a CG job? http://www.GetA3DJob.com
>
>
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Harry Bardak
> Sent: Wednesday, May 05, 2004 6:03 AM
> To: XSI@(protected)
> Subject: Re: Scene Exposure
>
>
> hmmm how do you save in tiff float format ?
> i have acces only to 8 bit / 16 bit.
> I have to save in Ct format to get acces to the float
>
> ?????
>
>
> -- -- Original Message -- --
> From: "Marc Trzepla" <marc_trzepla@(protected)>
> To: <XSI@(protected)>
> Sent: Tuesday, May 04, 2004 11:07 PM
> Subject: Re: Scene Exposure
>
>
> > File-size aside, the 32-bit tiff solution sounds like it's what we're
> > looking for...
> >
> > Thanks, everyone.
> >
> > marc
> >
> > >From: Francois Lord <flord@(protected)>
> > >Reply-To: XSI@(protected)
> > >To: XSI@(protected)
> > >Subject: Re: Scene Exposure
> > >Date: Tue, 04 May 2004 14:32:54 -0400
> > >
> > >Just render to 32 bits format. Xsi supports 32 bits tiffs and .ct
> > >images. Both can be loaded in the FXtree. You will get exactly what
> > >you want, except that your images will be HUGE.
> > >
> > >--
> > >Flord
> > >
> > >
> > >Marc Trzepla wrote:
> > >
> > >>If I have a scene that is under- or over-exposed how can I adjust
> > >>the final result, a-la HDRI?
> > >>
> > >>I've attached an image to show what I'm aiming for...
> > >>
> > >>marc
> > >>
> > >>__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __
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> > >>
> > >>
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