  | | | To drill or not to drill... | To drill or not to drill... 2004-05-05 - By kim aldis
Back I'm not familiar with drill but you don't mean Boolean, do you?
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Guillaume Laforge > Sent: 05 May 2004 14:15 > To: XSI@(protected) > Subject: RE: To drill or not to drill... > > Thanks for your advices Peter and Robert :-) > > But the only way I find is : > > >select the terrain and the road polymesh > >file>export>.obj > >open Lightwave modeler > > load obj> Drill > > >export .obj > >etc... > > It's not very important but I hope there will be something > like "drill" in the future. > > > Guillaume Laforge > www.vol2nuit.net > > > > -- --Message d'origine-- -- > De : owner-xsi@(protected) > [mailto:owner-xsi@(protected)]De la part de peterb Envoy� : > mercredi 5 mai 2004 12:24 � : XSI@(protected) Objet : Re: > To drill or not to drill... > > > > > I need to model a terrain with some roads. To do that, I > need to "drill" > the > > flat poly-road on the terrain. > > > > I know I could try to shrink warp the road, but it is not > the most "clean" > > way. > > > > Is there a commande to project a polymesh on an other (to cut the > > edges of the terrain) ? > > > Depending on your terrain, you could consider using a > displacement map and the geodisplace script. > You add your roads in black on the image, and they will stay > flat will the terrain gets raised. > > But you wont get the optimal poly count that way. > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > >
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