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XYZ*Bert update

XYZ*Bert update

2003-11-24       - By Adam Kane

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Reply:     1     2     3     4  

At 11/24/2003, Dave Mennenoh wrote:
>Hi guys - looking for a bit of feedback. I took most all the suggestions
>I've received thus far and added all of them. The newest version, as of
>about 5 minutes ago is here:
>http://www.blurredistinction.com/dev/xyzbert.htm
>
>Mostly looking for how it performs for you.
>Do you get any errors and if so, when?
>
>Any ideas for improvements?

Since you're overall lighting effects are nice and subtle, how about a fade
instead of a cut between levels?

Here's an example (based on an example from Paul Catanese's book):
http://www.forgefx.com/posts/cam_curtain.htm <- 30k demo
http://www.forgefx.com/posts/cam_curtain.zip <- 45k source

The example uses a sprite-sized 1-bit overlay and fades in and out via the
camera.overlay[1].blend property.

- Adam

P.S. I didn't get any errors running the game and the framerate is great
(75+).


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