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third party stuff

third party stuff

2004-05-05       - By lpiasecki76

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Reply:     <<     11     12     13     14     15     16     17     18     19  

> Hi Luke,
> Perhaps they could put a "front end" and some extra XSI features on a
> good lsys setup like they did with ODE for RBDs in v4, but with two
> levels, one for Lsys use, and one on top of that with presets of
> leafing, branching, plant types etc.
> One advantage being an lsys that we and SI can build other tools on top
> of instead of just a treebuilder.
> -- ---- ---- ---- ---- ---- --
> http://www.grahamdclark.com
> 2nd hand TD

Graham, I agree that this would be a great feature to have. L-system
suggestion is logged to XSI suggestion list from what I know. I programmed a
simple L-system for one of my computer graphics programming assignments.
Programming L-Sys is not that hard imho. It is making it artist friendly
that is hard. I have not seen an L-System implemented yet that an artist
would like to use... You can include many presets, but even then no one
would like to edit them :-). It would be a hard design decision. Personally,
I think that some node based system like in XFrog would be a better choice.
True, it is more limited for things other than trees, but it's more useful
to average user I think. What I would love to see is something like Render
Tree, but called modeling-animation relation tree. In that tree you'd have
procedural, node-based modelling like in Houdini, and other procedural nodes
as in XFrog. It would also allow for graphics expression editing (Lightwave
8 has it now ) as well as provide simple bahvioural animation and relations
(like Blender or certain aspects from XSI Behaviour but graphically). This
would be quite a huge addition and a lot of work though.
Add to this physics assistance for animation, Opengl preview that actually
uses your graphics card (multitexturing, procedural textures,
transparency/bump/displacement/reflection previews etc.) and hypevoxels and
my suggestion list is almost empty :-).

Cheers,
Luke



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