third party stuff 2004-05-05 - By lpiasecki76
Back > Hi Luke, > Perhaps they could put a "front end" and some extra XSI features on a > good lsys setup like they did with ODE for RBDs in v4, but with two > levels, one for Lsys use, and one on top of that with presets of > leafing, branching, plant types etc. > One advantage being an lsys that we and SI can build other tools on top > of instead of just a treebuilder. > -- ---- ---- ---- ---- ---- -- > http://www.grahamdclark.com > 2nd hand TD
Graham, I agree that this would be a great feature to have. L-system suggestion is logged to XSI suggestion list from what I know. I programmed a simple L-system for one of my computer graphics programming assignments. Programming L-Sys is not that hard imho. It is making it artist friendly that is hard. I have not seen an L-System implemented yet that an artist would like to use... You can include many presets, but even then no one would like to edit them :-). It would be a hard design decision. Personally, I think that some node based system like in XFrog would be a better choice. True, it is more limited for things other than trees, but it's more useful to average user I think. What I would love to see is something like Render Tree, but called modeling-animation relation tree. In that tree you'd have procedural, node-based modelling like in Houdini, and other procedural nodes as in XFrog. It would also allow for graphics expression editing (Lightwave 8 has it now ) as well as provide simple bahvioural animation and relations (like Blender or certain aspects from XSI Behaviour but graphically). This would be quite a huge addition and a lot of work though. Add to this physics assistance for animation, Opengl preview that actually uses your graphics card (multitexturing, procedural textures, transparency/bump/displacement/reflection previews etc.) and hypevoxels and my suggestion list is almost empty :-).
Cheers, Luke
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