  | | | To drill or not to drill... | To drill or not to drill... 2004-05-05 - By kim aldis
Back You can't extrude your road and use the result with a Boolean
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Guillaume Laforge > Sent: 05 May 2004 15:29 > To: XSI@(protected) > Subject: RE: To drill or not to drill... > > Yes, but with "flat polygons". I have tried to cut my ground > plan with an extruded version of my road but it doesn't work. > > Drill is a projection of polygones in one direction above > other polygons. It look like the nurbs Trim function but you > can keep the mesh inside the hole. > > > > -- --Message d'origine-- -- > De : owner-xsi@(protected) > [mailto:owner-xsi@(protected)]De la part de kim aldis > Envoy� : mercredi 5 mai 2004 15:47 � : XSI@(protected) > Objet : RE: To drill or not to drill... > > > I'm not familiar with drill but you don't mean Boolean, do you? > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Guillaume Laforge > > Sent: 05 May 2004 14:15 > > To: XSI@(protected) > > Subject: RE: To drill or not to drill... > > > > Thanks for your advices Peter and Robert :-) > > > > But the only way I find is : > > > > >select the terrain and the road polymesh > > >file>export>.obj > > >open Lightwave modeler > > > load obj> Drill > > > >export .obj > > >etc... > > > > It's not very important but I hope there will be something like > > "drill" in the future. > > > > > > Guillaume Laforge > > www.vol2nuit.net > > > > > > > > -- --Message d'origine-- -- > > De : owner-xsi@(protected) > > [mailto:owner-xsi@(protected)]De la part de peterb Envoy� : > > mercredi 5 mai 2004 12:24 � : XSI@(protected) Objet : Re: > > To drill or not to drill... > > > > > > > > > I need to model a terrain with some roads. To do that, I > > need to "drill" > > the > > > flat poly-road on the terrain. > > > > > > I know I could try to shrink warp the road, but it is not > > the most "clean" > > > way. > > > > > > Is there a commande to project a polymesh on an other (to cut the > > > edges of the terrain) ? > > > > > > Depending on your terrain, you could consider using a > displacement map > > and the geodisplace script. > > You add your roads in black on the image, and they will > stay flat will > > the terrain gets raised. > > > > But you wont get the optimal poly count that way. > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in > > body: > > unsubscribe xsi > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in > > body: > > unsubscribe xsi > > > > > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > >
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