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Rubik 's Cube

Rubik 's Cube

2004-05-05       - By kim aldis

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You need hierarchies of nulls.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Lee Hallett
> Sent: 05 May 2004 15:47
> To: XSI@(protected)
> Subject: RE: Rubik's Cube
>
> It did, only the centre square on each face was physically
> attatched - all the others 'floated' and could slide
> effectively changeing their parent/controlling centre-square
> - indeed, more complex than that depending on the rotation -
> some rotations involve rotating one set of cubes around a
> local axis - easy, but rotation of an entire centre column
> throws in a miriad of problems... the more I remember how it
> worked, the more of a conditional nightmare it sounds - deffo
> one for a�TD/Programmer mindset...�
>
> -- --Original Message-- --
> From: owner-xsi@(protected)�on behalf of�kim aldis
> Sent: Wed 05/05/2004 14:50
> To: XSI@(protected)
> Cc:
> Subject: RE: Rubik's Cube
>
>
> have you opened up a Rubik's cube to see how it works? It's
> quite elegant and you should be able to make it work in Xsi,
> after all, there's nothing in there that attaches and
> detaches cubes to and from each other.
>
>
>   __ __
>
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Byron Nash
> Sent: 05 May 2004 14:44
> To: xsi@(protected)
> Subject: Rubik's Cube
>
>
>
> I�m trying to think of a good way to animate a Rubik�s cube.
> The most obvious way that I can think of is to manually turn
> off and on a bunch of constraints to nulls. Has anyone come
> across this before? Any tips or suggestions?
>
> �
>
> Thanks.
>
> �
>
> Byron Nash
>
> Sr.3D Artist
>
> Snap5
>
> 704-561-7764
>
> �
>
>
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