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Rubik 's Cube

Rubik 's Cube

2004-05-05       - By Chris Marshall

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Actually, the more I think about it, I have a feeling that you need a
seperate null for every turn you want to make. So if one of the squares gets
turned 10 times, it needs to be parented under 10 nulls.
Sounds bad, but at least you know that the rotations won't go wierd on you.

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
Of Carl Callewaert
Sent: Wednesday, May 05, 2004 4:06 PM
To: 'XSI@(protected) '
Subject: RE: Rubik's Cube


try to keep track of all your nulls in your scene, good luck ;-)


-- --Original Message-- --
From: Chris Marshall
To: XSI@(protected)
Sent: 5/5/2004 11:49 AM
Subject: RE: Rubik's Cube

Maybe!
Anyway, off the top of my head because I can't get to XSI at the moment,
you need to parent each cube under 3 nulls, each for x,y and z. Then
when you do your turns, you need to select the correct null on each of
the 9 little cubes you're rotating.
Something like that.


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
Of kim aldis
Sent: Wednesday, May 05, 2004 3:18 PM
To: XSI@(protected)
Subject: RE: Rubik's Cube


It wasn't a gimbling, 3 axis, local rotation thing, was it Chris?


 __ __

From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Chris Marshall
Sent: 05 May 2004 15:10
To: XSI@(protected)
Subject: RE: Rubik's Cube


Well, I had to animate one of these things recently and it is a
nightmare. You do a couple of turns and all works fine. Then you set-up
the third turn and key it, still it all looks fine. But when you play it
back, everything goes pair shaped in a big way. The rotations get all
buggered-up and it's a real head-blower to figure out.
In the end I managed to get about 5 or 6 turns completed. I'll dig out
the scene and re-cap on how it was parented.
Chris


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
Of kim aldis
Sent: Wednesday, May 05, 2004 2:50 PM
To: XSI@(protected)
Subject: RE: Rubik's Cube


have you opened up a Rubik's cube to see how it works? It's quite
elegant and you should be able to make it work in Xsi, after all,
there's nothing in there that attaches and detaches cubes to and from
each other.


 __ __

From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Byron Nash
Sent: 05 May 2004 14:44
To: xsi@(protected)
Subject: Rubik's Cube



I'm trying to think of a good way to animate a Rubik's cube. The most
obvious way that I can think of is to manually turn off and on a bunch
of constraints to nulls. Has anyone come across this before? Any tips or
suggestions?



Thanks.



Byron Nash

Sr.3D Artist

Snap5

704-561-7764



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