  | | | Rubik 's Cube | Rubik 's Cube 2004-05-05 - By Lee Hallett
Back It did, only the centre square on each face was physically attatched - all the others 'floated' and could slide effectively changeing their parent/controlling centre-square - indeed, more complex than that depending on the rotation - some rotations involve rotating one set of cubes around a local axis - easy, but rotation of an entire centre column throws in a miriad of problems... the more I remember how it worked, the more of a conditional nightmare it sounds - deffo one for a TD/Programmer mindset...
-- --Original Message-- -- From: owner-xsi@(protected) on behalf of kim aldis Sent: Wed 05/05/2004 14:50 To: XSI@(protected) Cc: Subject: RE: Rubik's Cube have you opened up a Rubik's cube to see how it works? It's quite elegant and you should be able to make it work in Xsi, after all, there's nothing in there that attaches and detaches cubes to and from each other.
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From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Byron Nash Sent: 05 May 2004 14:44 To: xsi@(protected) Subject: Rubik's Cube
I’m trying to think of a good way to animate a Rubik’s cube. The most obvious way that I can think of is to manually turn off and on a bunch of constraints to nulls. Has anyone come across this before? Any tips or suggestions?
Thanks.
Byron Nash
Sr.3D Artist
Snap5
704-561-7764
BBCi at http://www.bbc.co.uk/
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