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Rubik 's Cube

Rubik 's Cube

2004-05-05       - By Lee Hallett

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

It did, only the centre square on each face was physically attatched - all the
others 'floated' and could slide effectively changeing their parent/controlling
centre-square - indeed, more complex than that depending on the rotation - some
rotations involve rotating one set of cubes around a local axis - easy, but
rotation of an entire centre column throws in a miriad of problems... the more
I remember how it worked, the more of a conditional nightmare it sounds - deffo
one for a TD/Programmer mindset...

  -- --Original Message-- --
  From: owner-xsi@(protected) on behalf of kim aldis
  Sent: Wed 05/05/2004 14:50
  To: XSI@(protected)
  Cc:
  Subject: RE: Rubik's Cube
 
 
  have you opened up a Rubik's cube to see how it works? It's quite elegant and
you should be able to make it work in Xsi, after all, there's nothing in there
that attaches and detaches cubes to and from each other.


 __ __  

    From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Byron Nash
    Sent: 05 May 2004 14:44
    To: xsi@(protected)
    Subject: Rubik's Cube
   
   

    I’m trying to think of a good way to animate a Rubik’s cube. The most obvious
way that I can think of is to manually turn off and on a bunch of constraints
to nulls. Has anyone come across this before? Any tips or suggestions?

   

    Thanks.

   

    Byron Nash

    Sr.3D Artist

    Snap5

    704-561-7764

   


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