SimAnt-lite 2003-11-22 - By Adam Kane
Back Hello,
Not really a game, but here's an educational simulation about how ants behave. As it gets going, you see the ants wander around until they find food and then they return home - leaving a scent trail as they go for their nestmates to follow.
To make life hard on the ants, hit the eraser tool. This blows away any trails to food they've built.
http://forgefx.com/posts/ants.htm
I'd appreciate any comments on:
- framerate - camera controls - ideas to bump up fun-factor - bugs/crashes - optimization suggestions (specific to a bunch of small - 200 poly - keyframed models running about)
This is an alpha version so most of the interface controllers are still placeholders (and don't do anything).
Thanks,
Adam
// Adam Kane (akane@(protected)) // Lead Programmer, ForgeFX // 808.262.9875 // www.forgefx.com <html> Hello,<br> <br> Not really a game, but here's an educational simulation about how ants behave. As it gets going, you see the ants wander around until they find food and then they return home - leaving a scent trail as they go for their nestmates to follow.<br> <br> To make life hard on the ants, hit the eraser tool. This blows away any trails to food they've built.<br> <br> <a href="http://forgefx.com/posts/ants.htm" eudora="autourl">http://forgefx.com /posts/ants.</a><a href="http://forgefx.com/posts/ants.htm" eudora="autourl">htm <br> <br> </a>I'd appreciate any comments on:<br> <br> - framerate<br> - camera controls<br> - ideas to bump up fun-factor<br> - bugs/crashes<br> - optimization suggestions (specific to a bunch of small - 200 poly - keyframed models running about)<br> <br> This is an alpha version so most of the interface controllers are still placeholders (and don't do anything).<br> <br> Thanks,<br> <br> Adam<br> <br> <br> <font color="#808080"><i> // Adam Kane (akane@(protected))<br> // Lead Programmer, ForgeFX<br> // 808.262.9875<br> // <a href="http://www.forgefx.com/" eudora="autourl">www.forgefx.com</a> </font></i></html>
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