Scene Exposure 2004-05-04 - By Jim Rothrock
Back Either:
1. Write an "exposure" output shader. Output shaders can read and write the floating-point (before clipping and quantization) frame buffer color values. The shader would have a single parameter of type "color," and would multiply each frame buffer pixel by the shader parameter. This would work like RenderMan's "Exposure" RIB command.
2. Save your rendered images in 32-bit floating-point TIFF format. You can then vary the exposure after rendering by using a compositing program, such as Shake, that can read floating-point TIFF files. -- Jim Rothrock | jimr@(protected) -- -- Original Message -- -- From: "Marc Trzepla" <marc_trzepla@(protected)> To: <xsi@(protected)> Sent: Tuesday, May 04, 2004 10:32 AM Subject: Scene Exposure
> If I have a scene that is under- or over-exposed how can I adjust the final > result, a-la HDRI? > > I've attached an image to show what I'm aiming for...
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