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Scene Exposure

Scene Exposure

2004-05-04       - By Jim Rothrock

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Either:

1.  Write an "exposure" output shader.  Output shaders can read and write
the floating-point (before clipping and quantization) frame buffer color
values.  The shader would have a single parameter of type "color," and would
multiply each frame buffer pixel by the shader parameter.  This would work
like RenderMan's "Exposure" RIB command.

2.  Save your rendered images in 32-bit floating-point TIFF format.  You can
then vary the exposure after rendering by using a compositing program, such
as Shake, that can read floating-point TIFF files.
--
Jim Rothrock | jimr@(protected)
-- -- Original Message -- --
From: "Marc Trzepla" <marc_trzepla@(protected)>
To: <xsi@(protected)>
Sent: Tuesday, May 04, 2004 10:32 AM
Subject: Scene Exposure


> If I have a scene that is under- or over-exposed how can I adjust the
final
> result, a-la HDRI?
>
> I've attached an image to show what I'm aiming for...

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