Cluster center problem... 2004-05-04 - By Pierre Duranleau
Back Simply nest all the objects under a common Null or Implicit obj (including the cluster center nulls), and Xform the Null parent while in branch selection mode .
Pierre Duranleau 3D Graphics Support - Escalation mailto:pierred@(protected) SI support: mailto:support@(protected) SI web: http://www.softimage.com my web: http://www.cafargo.com Visit XSI Net for custom shaders, add-ons, and more...
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Oz Adi Posted At: 4 mai 2004 12:31 Posted To: xsi Conversation: Cluster center problem... Subject: Re: Cluster center problem...
try puting a model node ontop of it, and translate it.. I am almost sure it should work :)
-- -- Original Message -- -- From: "Mikael Nordenberg" <mikaeln@(protected)> To: "XSI maillista" <xsi@(protected)> Sent: Tuesday, May 04, 2004 5:23 PM Subject: Cluster center problem...
> Hi all. > > I'm having some difficulties with cluster center deformations. > > I apply several cluster center deformations to an object, each > having it's own weight map connected to "amplitude". > > The problem comes when I need to transform my object > (for example moving it to another position). > The mesh then becomes completely deformed. > If I select my object and move it, all vertices that > don't belong to any cluster center deformer moves, > and the other don't move at all. > If I branch select my object (moving all cluster centers too) > all vertices moves, but according to the weights, > resulting in a completely deformed object. > > Is there a simple solution to this problem? > > /Mikael > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > >
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