AW: Cluster center problem... 2004-05-04 - By lucas
Back Hi,
try to put a null or any other control-object on top of your object and move this new object instead of your real one..
Lucas -- ---- ---- ---- ---- Animator @ fiftyeight (www.fiftyeight3d.com)
-- --Urspr�ngliche Nachricht-- -- Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im Auftrag von Mikael Nordenberg Gesendet: Tuesday, May 04, 2004 5:23 PM An: XSI maillista Betreff: Cluster center problem...
Hi all.
I'm having some difficulties with cluster center deformations.
I apply several cluster center deformations to an object, each having it's own weight map connected to "amplitude".
The problem comes when I need to transform my object (for example moving it to another position). The mesh then becomes completely deformed. If I select my object and move it, all vertices that don't belong to any cluster center deformer moves, and the other don't move at all. If I branch select my object (moving all cluster centers too) all vertices moves, but according to the weights, resulting in a completely deformed object.
Is there a simple solution to this problem?
/Mikael
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