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AW: Cluster center problem...

AW: Cluster center problem...

2004-05-04       - By lucas

 Back
Hi,

try to put a null or any other control-object on top of your object and
move this new object instead of your real one..


Lucas
-- ---- ---- ---- ----
Animator @ fiftyeight (www.fiftyeight3d.com)

-- --Urspr�ngliche Nachricht-- --
Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im Auftrag
von Mikael Nordenberg
Gesendet: Tuesday, May 04, 2004 5:23 PM
An: XSI maillista
Betreff: Cluster center problem...

Hi all.

I'm having some difficulties with cluster center deformations.

I apply several cluster center deformations to an object, each
having it's own weight map connected to "amplitude".

The problem comes when I need to transform my object
(for example moving it to another position).
The mesh then becomes completely deformed.
If I select my object and move it, all vertices that
don't belong to any cluster center deformer moves,
and the other don't move at all.
If I branch select my object (moving all cluster centers too)
all vertices moves, but according to the weights,
resulting in a completely deformed object.

Is there a simple solution to this problem?

/Mikael

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