  | | | 2nd texture layer woes | 2nd texture layer woes 2003-11-18 - By Agustín María Rodríguez
Back nick kang wrote: > Not sure why it doesn't work in your example, but you don't have to add the > meshDeform and textureLayer if you just want to stick another texture in one > of the textureLayers.
NoiseCrime wrote: > Not really sure what you're trying to do here, becuase the same thing can be > achieved just by using the available layers within a shader. The only reason > you need to add a new texturelayer is if you want to specicify different > texture coordinates.
<Blushed> You�re right! I always did that for lightmaps -which indeed use a different set of coordinates- but never tried this approach. Worked perfect in the demo. I�ll move the code to the app and holler if there�s any prob.
Thanks!!! -- Agust�n Mar�a Rodr�guez | agustin@(protected) | www.OnWine.com.ar
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