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2nd texture layer woes

2nd texture layer woes

2003-11-18       - By Agustín María Rodríguez

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Reply:     1     2     3     4  

nick kang wrote:
> Not sure why it doesn't work in your example, but you don't have to add the
> meshDeform and textureLayer if you just want to stick another texture in one
> of the textureLayers.  

NoiseCrime wrote:
> Not really sure what you're trying to do here, becuase the same thing can be
> achieved just by using the available layers within a shader. The only reason
> you need to add a new texturelayer is if you want to specicify different
> texture coordinates.

  <Blushed> You�re right! I always did that for lightmaps -which indeed
use a different set of coordinates- but never tried this approach.
Worked perfect in the demo. I�ll move the code to the app and holler if
there�s any prob.

Thanks!!!
--
Agust�n Mar�a Rodr�guez | agustin@(protected) | www.OnWine.com.ar



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