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Using the same procedural texture for diffuse and bump...

Using the same procedural texture for diffuse and bump...

2004-05-03       - By Pankhurst, Lawrence

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Once you've got your spatial projection doing what you want, then freeze it
and use a vector state set to texture vector as you described, you can then
use just one KA_Turbulence node for both, see attached.

Lawrence



-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Guillaume Laforge
Sent: 02 May 2004 13:24
To: XSI@(protected)
Subject: RE: Using the same procedural texture for diffuse and bump...

>Try unchecking the wrap options for your texture edit nodes if they are on!

Yes, the wrap options are off.

It seems that the "Vector_state" (with texture vector)doesn't give me the
same "size" for my bump texture than the "spatial texture projection" from
the texture space generator.
I'm not sure to understand very well, what are the texture vector.
Anyway, I hope to have time tomorrow to investigate a little more.

Any info from  "vector_state specialiste" would be great :-)


Guillaume







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