  | | | 'fatal errors ' accessing image files on network renders | 'fatal errors ' accessing image files on network renders 2004-05-02 - By Ben Kilgore
Back It's 2000 Professional.
5 machines (10 CPUs), plus the render control (localhost?) is rendering, as well.
-- -- Original Message -- -- From: "kim aldis" <kim@(protected)> To: <XSI@(protected)> Sent: Sunday, May 02, 2004 2:09 PM Subject: RE: 'fatal errors' accessing image files on network renders
> How many machines do you have trying to access the files on the remote > machine? Remember, if you're serving files from NT Workstation or XP, > Microsoft limits you to 10 connections only. In practice this usually works > out to be around 6 after you take into consdiration browsr connections and > the fact that a connection usually won't be dropped for quite a while after > it's no longer needed. Take a look in computer management, under sharing. > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Ben Kilgore > > Sent: 02 May 2004 02:21 > > To: XSI@(protected) > > Subject: Re: 'fatal errors' accessing image files on network renders > > > > Amazing...no one has seen this before? > > > > -- -- Original Message -- -- > > From: "Ben Kilgore" <ben@(protected)> > > To: <XSI@(protected)> > > Sent: Thursday, April 29, 2004 2:06 PM > > Subject: 'fatal errors' accessing image files on network renders > > > > > > > List, > > > > > > I know in advance I am probably not supplying enough > > information but I > > have > > > the problem of not being able to access my list account > > from where the > > > render farm is: > > > > > > I have a scene that's consistently crashing xsi (or > > xsibatch) on a render. > > > It'll actually get partway through some frame, actually > > displaying tiles > > if > > > I try and render from the UI, but every time, it'll give me > > a file error > > > message about net being able to find a texture (and of > > course the texture > > is > > > right where it is looking and was accessed earlier in the > > render) and > > it'll > > > stop. The textures are not on the local blades (couldn't > > set that up last > > > night), are all .map, and none of them are over 2048x2048. The .map > > > versions of these textures will actually cause the same > > crash if projected > > > all alone in a bare scene onto a sphere, but the targas did > > not--although > > > the targas do crash the complex scene. We are not using batchserve. > > Scene > > > renders fine on a completely local render--obviously it's a > > network-related > > > problem. I know diddly about network rendering, but this > > had even someone > > > quite experienced with network rendering scratching his > > head well into the > > > wee hours. > > > > > > Poked around the archives a bit--found nothing related to > > this issue. > > > > > > As I left the farm at 5:30 in the morning, I forgot to bring more > > > information with me, but would greatly appreciate any of your input. > > > > > > Ben Kilgore > > > FIT > > > > > > > > > > > > > > > --- > > > Outgoing mail is certified Virus Free. > > > Checked by AVG anti-virus system (http://www.grisoft.com). > > > Version: 6.0.667 / Virus Database: 429 - Release Date: 4/23/2004 > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the > > following text in body: > > > unsubscribe xsi > > > > > > --- > > Outgoing mail is certified Virus Free. > > Checked by AVG anti-virus system (http://www.grisoft.com). > > Version: 6.0.667 / Virus Database: 429 - Release Date: 4/23/2004 > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following > > text in body: > > unsubscribe xsi > > > > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
--- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.667 / Virus Database: 429 - Release Date: 4/23/2004
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|
 |