  | | | Using the same procedural texture for diffuse and bump... | Using the same procedural texture for diffuse and bump... 2004-05-02 - By kim aldis
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They're actually 3D procedural textures.
If you want me to take a look, feel free to send me a scene and I'll see what I can do.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Guillaume Laforge > Sent: 02 May 2004 13:34 > To: XSI@(protected) > Subject: RE: Using the same procedural texture for diffuse and bump... > > >Do you mean 3D_Turbulence? > > No, the KA_turbulence are 2d procedural textures. You can > find this shader in the softimage website. It's in the > Texturing tutorials in the "Kim Aldis Seris". > > >I can get a bump by plugging it into a bumpmap > node that plugs into the bump of the illumination node! > > I know, but I want to plug my texture directly in the bump > input from the material. I don't like the bump in the > illumination node. > > > > -- --Message d'origine-- -- > De : owner-xsi@(protected) > [mailto:owner-xsi@(protected)]De la part de Sandy > Sutherland Envoy� : vendredi 30 avril 2004 18:08 � : > XSI@(protected) Objet : Re: Using the same procedural > texture for diffuse and bump... > > > Do you mean 3D_Turbulence? I can get a bump by plugging it > into a bumpmap node that plugs into the bump of the > illumination node! Plug an intensity node in before the > bumpmap node and you can control the level of bump! > > S. > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- > Sandy Sutherland Digital Doodeller/Technical Director The > Refinery (Cape) http://www.refinery.co.za mailto:sandy@(protected) > (P) (+27 21) 480 3132 (F) (+27 21) 480 3101 > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- > -- -- Original Message -- -- > From: "Guillaume Laforge" <guillaume.laf@(protected)> > To: <XSI@(protected)> > Sent: Friday, April 30, 2004 5:55 PM > Subject: RE: Using the same procedural texture for diffuse and bump... > > > There is no texture panel for the KA_turbulence node :-( > > -- --Message d'origine-- -- > De : owner-xsi@(protected) > [mailto:owner-xsi@(protected)]De la part de Sandy > Sutherland Envoy� : vendredi 30 avril 2004 16:53 � : > XSI@(protected) Objet : Re: Using the same procedural > texture for diffuse and bump... > > > Can you not just turn on bump in the texture panel of your > first KA_turb node that you are inputting into diffuse??? > > S. > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- > Sandy Sutherland Digital Doodeller/Technical Director The > Refinery (Cape) http://www.refinery.co.za mailto:sandy@(protected) > (P) (+27 21) 480 3132 (F) (+27 21) 480 3101 > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- > -- -- Original Message -- -- > From: "Guillaume Laforge" <guillaume.laf@(protected)> > To: <XSI@(protected)> > Sent: Friday, April 30, 2004 4:28 PM > Subject: Using the same procedural texture for diffuse and bump... > > > > I want to use the same procedural texture for my diffuse > and bump input. > > > > For the diffuse, I use a "KA_Turbulence" controled by a "spatial > > texture projection" and a "Texture edit". > > I copy paste the shader branch > > "Texture_space_generator>Texture_edit>KA_Turbulence" and I > plug it in > > a "Bumpmap_generator". > > I change the "Texture_space_generator" to a "Vector_state" (with > > texture > > vector) and I've got a different patern for the bump map :-( > > > > How can I use the same texture with the same size in the bump map ? > > > > > > I hope you understand what I mean (see the picture of the > rendertree) > > > > > > > > Guillaume Laforge > > www.vol2nuit.net > > > > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > >
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