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Using the same procedural texture for diffuse and bump...

Using the same procedural texture for diffuse and bump...

2004-05-02       - By kim aldis

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Reply:     1     2     3     4     5     6     7     8     9  



They're actually 3D procedural textures.

If you want me to take a look, feel free to send me a scene and I'll see
what I can do.



> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Guillaume Laforge
> Sent: 02 May 2004 13:34
> To: XSI@(protected)
> Subject: RE: Using the same procedural texture for diffuse and bump...
>
> >Do you mean 3D_Turbulence?
>
> No, the KA_turbulence are 2d procedural textures. You can
> find this shader in the softimage website. It's in the
> Texturing tutorials in the "Kim Aldis Seris".
>
> >I can get a bump by plugging it into a bumpmap
> node that plugs into the bump of the illumination node!
>
> I know, but I want to plug my texture directly in the bump
> input from the material. I don't like the bump in the
> illumination node.
>
>
>
> -- --Message d'origine-- --
> De : owner-xsi@(protected)
> [mailto:owner-xsi@(protected)]De la part de Sandy
> Sutherland Envoy� : vendredi 30 avril 2004 18:08 � :
> XSI@(protected) Objet : Re: Using the same procedural
> texture for diffuse and bump...
>
>
> Do you mean 3D_Turbulence?  I can get a bump by plugging it
> into a bumpmap node that plugs into the bump of the
> illumination node! Plug an intensity node in before the
> bumpmap node and you can control the level of bump!
>
> S.
>
> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
> Sandy Sutherland  Digital Doodeller/Technical Director The
> Refinery (Cape)  http://www.refinery.co.za mailto:sandy@(protected)
> (P) (+27 21) 480 3132  (F) (+27 21) 480 3101
> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
> -- -- Original Message -- --
> From: "Guillaume Laforge" <guillaume.laf@(protected)>
> To: <XSI@(protected)>
> Sent: Friday, April 30, 2004 5:55 PM
> Subject: RE: Using the same procedural texture for diffuse and bump...
>
>
> There is no texture panel for the KA_turbulence node :-(
>
> -- --Message d'origine-- --
> De : owner-xsi@(protected)
> [mailto:owner-xsi@(protected)]De la part de Sandy
> Sutherland Envoy� : vendredi 30 avril 2004 16:53 � :
> XSI@(protected) Objet : Re: Using the same procedural
> texture for diffuse and bump...
>
>
> Can you not just turn on bump in the texture panel of your
> first KA_turb node that you are inputting into diffuse???
>
> S.
>
> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
> Sandy Sutherland  Digital Doodeller/Technical Director The
> Refinery (Cape)  http://www.refinery.co.za mailto:sandy@(protected)
> (P) (+27 21) 480 3132  (F) (+27 21) 480 3101
> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
> -- -- Original Message -- --
> From: "Guillaume Laforge" <guillaume.laf@(protected)>
> To: <XSI@(protected)>
> Sent: Friday, April 30, 2004 4:28 PM
> Subject: Using the same procedural texture for diffuse and bump...
>
>
> > I want to use the same procedural texture for my diffuse
> and bump input.
> >
> > For the diffuse, I use a "KA_Turbulence" controled by a "spatial
> > texture projection" and a "Texture edit".
> > I copy paste the shader branch
> > "Texture_space_generator>Texture_edit>KA_Turbulence" and I
> plug it in
> > a "Bumpmap_generator".
> > I change the "Texture_space_generator" to a "Vector_state" (with
> > texture
> > vector) and I've got a different patern for the bump map :-(
> >
> > How can I use the same texture with the same size in the bump map ?
> >
> >
> > I hope you understand what I mean (see the picture of the
> rendertree)
> >
> >
> >
> > Guillaume Laforge
> > www.vol2nuit.net
> >
> >
> >
> >
>
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