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'fatal errors ' accessing image files on network renders

'fatal errors ' accessing image files on network renders

2004-05-01       - By Ben Kilgore

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Amazing...no one has seen this before?

-- -- Original Message -- --
From: "Ben Kilgore" <ben@(protected)>
To: <XSI@(protected)>
Sent: Thursday, April 29, 2004 2:06 PM
Subject: 'fatal errors' accessing image files on network renders


> List,
>
> I know in advance I am probably not supplying enough information but I
have
> the problem of not being able to access my list account from where the
> render farm is:
>
> I have a scene that's consistently crashing xsi (or xsibatch) on a render.
> It'll actually get partway through some frame, actually displaying tiles
if
> I try and render from the UI, but every time, it'll give me a file error
> message about net being able to find a texture (and of course the texture
is
> right where it is looking and was accessed earlier in the render) and
it'll
> stop.  The textures are not on the local blades (couldn't set that up last
> night), are all .map, and none of them are over 2048x2048.  The .map
> versions of these textures will actually cause the same crash if projected
> all alone in a bare scene onto a sphere, but the targas did not--although
> the targas do crash the complex scene.  We are not using batchserve.
Scene
> renders fine on a completely local render--obviously it's a
network-related
> problem.  I know diddly about network rendering, but this had even someone
> quite experienced with network rendering scratching his head well into the
> wee hours.
>
> Poked around the archives a bit--found nothing related to this issue.
>
> As I left the farm at 5:30 in the morning, I forgot to bring more
> information with me, but would greatly appreciate any of your input.
>
> Ben Kilgore
> FIT
>
>
>
>
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