Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Curve deformation

Curve deformation

2003-11-21       - By Elvira Pinkhas

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Hi,

There are 2 ways that I know of how you can grow a cylinder along a path.
Both use history to do this.

1) your two curves, go to Surfaces-> extrude. Reset the options. Then change
from "complete" to "partial" (this is what allows the growth), You'll get your
extuded cylinder.

Now go into the attribute editor, into the extrude history node - there make
sure you have the following:
-use component pivot set to component pivot
-make sure use profile normal and fixed path are checked
This aligns your cylinder to your curve.

Also you should see that you have connections from Profile Curve and Path Curve
. You need to go into Path Curve and animate the max value there.

2) The second way is using the detach curve command and extrude. Make your
profile curve, go into component mode and select one of the edit points, then
go into options of Edit Curves->Detach Curves and check off "keep orginal".
After this operation you end up with 2 curves and your original, you can delete
one of the new curves.  Use the other one by going into its channel box and
animating the parameter[0] under the Inputs tab to make the curve grow.  

Now you can extrude using this curve as your profile but make sure all the
history is there.

If you have any questions about this, let me know.

Elvira

Joey Ponthieux <j.g.ponthieux@(protected)> wrote:
Hello,
Is there any way to deform an object along a curve. I am attempting to
make a cylinder grow along a path. I assumed this would be as simple as
setting up an extrusion on a path, but Length doesn't work in Tube mode.
I am unaware of any way to deform an object to spline or surface using
Maya's normal set of tools. I know there was a plugin written called
surfaceDeformer and its on Highend3D, but it only works on Maya 3.0 and
I need to do this in 5.0. Does any one know of a way to animate an
extrude along a curve?

--

Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center

-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
List-help:
List-unsubscribe:
List-subscribe:
List-archive:



-- ---- ---- ---- ---- ---- -----
Do you Yahoo!?
Free Pop-Up Blocker - Get it now


-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
List-help: <mailto:listar@(protected)?Subject=help>
List-unsubscribe: <http://www.highend3d.com/maya/listserver/>
List-subscribe: <http://www.highend3d.com/maya/listserver/>
List-archive: <http://www.highend3d.com/maya/archive/>