  | | | symmetry | symmetry 2004-05-01 - By Matt Morris
Back You can do this by branch selecting the bone root (making sure the geometry is in the branch also) and going to animate - skeleton - duplicate symmetry.
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Todd Alan Peleg Sent: 30 April 2004 21:18 To: XSI@(protected) Subject: symmetry
I am modelling a wing and I have it rigged and enveloped all perfect..
how do i mirror it with weights in tact to the other side (symmetry?)
todd
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|
 |