XSI and ZBrush 2004-04-30 - By DSFX
Back have you tried Z Brush version 2? I would say deep paint has been blown out of the water. E.
On Apr 30, 2004, at 6:54 AM, greg punchatz wrote:
>> From my tests it works fine, you just have to flop your image when in >> xsi when you get it back from zbrush. > > Zbrush does not replace Deep Paint (or body paint). It does not > support layers and channels like a traditional 3d paint package. It is > how ever the best tool for creating displacement maps and to some > extent bump maps. > > Greg Punchatz > Director of Animation > http://www.janimation.com/ > > > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On > Behalf Of Jeff Powell > Sent: Friday, April 30, 2004 5:53 AM > To: XSI (E-mail) > Subject: OT: XSI and ZBrush > > Hello all, > > Does anyone know if it's possible to get mesh from XSI (via .obj) into > ZBrush and it respect the UVs? I've heard rumour that this is tricky. > The > thinking is to export our models into ZBrush paint over any nasty > texture > seams and then export back into XSI. However if ZBrush doesn't respect > the > UVs then it sort of defeats the object. :�( > > Plus it's cheaper than Deep Paint ;�D > > Has anybody had any experience/success with this? > > ahthankyou, > > J. > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|