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Displacement in objects, RBDs or particles or other?

Displacement in objects, RBDs or particles or other?

2004-04-30       - By Graham D Clark

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Reply:     1     2     3  

Thanks Nick, I'll go looking for realflow to give it try now. I have
decent idea of what can be done with RBDs now in v4 and they are good
but a sea of intercolliding elements and standin objects for a immerrsed
swimming character are too much for it I think.
-- ---- ---- ---- ---- ---- --
http://www.grahamdclark.com <http://www.grahamdclark.com/>  
2nd hand TD

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Nick
Sent: April 30, 2004 2:06 PM
To: XSI@(protected)
Subject: Re: Displacement in objects, RBDs or particles or other?


Realflow would be the way to go if you want to animate lots of balls, do
it as fat liquid particles (un-compressable) then bring the particles
into XSI and use instances...
If they're not balls RealFlow also handles RBDs and you'd get accurate
collisions... the particle option is good if you're not too fussed about
geometry interpenetrating, but then you'd get a pretty good rough you
could then tweak after plotting each objects transforms...
If you're on the Beta list you'd have a pretty good idea then of what
can be done with the new RBDs... :)



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<DIV><SPAN class=272532717-30042004><FONT face=Arial color=#0000ff size=2
>Thanks
Nick, I'll go looking for realflow to give it try now. I have decent idea of
what can be done with RBDs now in v4 and they are&nbsp;good but a sea of
intercolliding elements and&nbsp;standin objects&nbsp;for a&nbsp;immerrsed
swimming character are too much for it I think.</FONT></SPAN></DIV>
<DIV><SPAN class=272532717-30042004></SPAN><FONT
face="Times New Roman">-- ---- ---- ---- ---- ---- --</FONT> <BR><FONT
face="Times New Roman"><A
href="http://www.grahamdclark.com/">http://www.grahamdclark.com</A></FONT>
<BR><FONT face="Times New Roman">2nd hand TD</FONT> </DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid;
MARGIN-RIGHT: 0px">
 <DIV></DIV>
 <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left><FONT
 face=Tahoma size=2>-- --Original Message-- --<BR><B>From:</B>
 owner-xsi@(protected) [mailto:owner-xsi@(protected)] <B>On Behalf Of
 </B>Nick<BR><B>Sent:</B> April 30, 2004 2:06 PM<BR><B>To:</B>
 XSI@(protected)<BR><B>Subject:</B> Re: Displacement in objects, RBDs or
 particles or other?<BR><BR></FONT></DIV>
 <DIV><FONT face=Arial size=2>Realflow would be the way to go if you want to
 animate lots of balls, do it as fat liquid particles
 (un-compressable)&nbsp;then bring the particles into XSI and&nbsp;use
 instances...</FONT></DIV>
 <DIV><FONT face=Arial size=2>If they're not balls RealFlow also handles RBDs
 and you'd get accurate collisions... the particle option is good if you're
not
 too fussed about geometry interpenetrating, but then you'd get a pretty good
 rough you could then tweak after plotting each objects
 transforms...</FONT></DIV>
 <DIV><FONT face=Arial size=2>If you're on the Beta list you'd have a pretty
 good idea then of what can be done with the new RBDs... :)</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV></BLOCKQUOTE></BODY></HTML>