  | | | Displacement in objects, RBDs or particles or other? | Displacement in objects, RBDs or particles or other? 2004-04-30 - By Graham D Clark
Back Thanks Nick, I'll go looking for realflow to give it try now. I have decent idea of what can be done with RBDs now in v4 and they are good but a sea of intercolliding elements and standin objects for a immerrsed swimming character are too much for it I think. -- ---- ---- ---- ---- ---- -- http://www.grahamdclark.com <http://www.grahamdclark.com/> 2nd hand TD
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Nick Sent: April 30, 2004 2:06 PM To: XSI@(protected) Subject: Re: Displacement in objects, RBDs or particles or other?
Realflow would be the way to go if you want to animate lots of balls, do it as fat liquid particles (un-compressable) then bring the particles into XSI and use instances... If they're not balls RealFlow also handles RBDs and you'd get accurate collisions... the particle option is good if you're not too fussed about geometry interpenetrating, but then you'd get a pretty good rough you could then tweak after plotting each objects transforms... If you're on the Beta list you'd have a pretty good idea then of what can be done with the new RBDs... :)
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<META content="MSHTML 6.00.2800.1170" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><SPAN class=272532717-30042004><FONT face=Arial color=#0000ff size=2 >Thanks Nick, I'll go looking for realflow to give it try now. I have decent idea of what can be done with RBDs now in v4 and they are good but a sea of intercolliding elements and standin objects for a immerrsed swimming character are too much for it I think.</FONT></SPAN></DIV> <DIV><SPAN class=272532717-30042004></SPAN><FONT face="Times New Roman">-- ---- ---- ---- ---- ---- --</FONT> <BR><FONT face="Times New Roman"><A href="http://www.grahamdclark.com/">http://www.grahamdclark.com</A></FONT> <BR><FONT face="Times New Roman">2nd hand TD</FONT> </DIV> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <DIV></DIV> <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left><FONT face=Tahoma size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected) [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Nick<BR><B>Sent:</B> April 30, 2004 2:06 PM<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> Re: Displacement in objects, RBDs or particles or other?<BR><BR></FONT></DIV> <DIV><FONT face=Arial size=2>Realflow would be the way to go if you want to animate lots of balls, do it as fat liquid particles (un-compressable) then bring the particles into XSI and use instances...</FONT></DIV> <DIV><FONT face=Arial size=2>If they're not balls RealFlow also handles RBDs and you'd get accurate collisions... the particle option is good if you're not too fussed about geometry interpenetrating, but then you'd get a pretty good rough you could then tweak after plotting each objects transforms...</FONT></DIV> <DIV><FONT face=Arial size=2>If you're on the Beta list you'd have a pretty good idea then of what can be done with the new RBDs... :)</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV></BLOCKQUOTE></BODY></HTML>
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