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Lip Sync

Lip Sync

2004-04-30       - By George Schermer

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Reply:     <<     11     12     13     14     15     16  

That's true, with the custom ppg you do need to keep the graph editor open,
but at the same time, once I link all of my shape nodes to the sliders I
never have to look in the shape mixer, so that's one less window I need to
keep open.  and the "0" key is a nice shortcut to the graph editor, since I
only tweak that at the very end of the animation.  But it's just a different
way of working, no better no worse.  It's what I was used to, coming from
Maya at the time.

And yes, I know it's been said, but the custoim ppg is very powerful in the
fact that you can link multiple shapes into one slider, creating those
transition shapes, very nice stuff.

As to the bone question, they aren't technically bones.  They're cubes that
control clusters of points on the face.  For some reason we statred calling
them "bones"  :)  But we used scaling, rotating, and translating  for all of
them.  So they would be stretchy but could also be pulled away from the face
to mimic contact with an object.


-- -- Original Message -- --
From: "Simon Pickard" <mail@(protected)>
To: <XSI@(protected)>
Sent: Friday, April 30, 2004 9:19 AM
Subject: Re: Lip Sync


> "First of all it will be difficult to transfer the animation to another
scene."
>
> Why`s that? Just right click on the clip and save out the source. Then
drag this mixer source onto any other scene via the browser. If anything I
would have thought having it in the mixer would make moving it about easier
not harder.
>
> "Secondly, if you wanna extend the animation with 50 frames or so, you
will then scale the animation since you need to scale the clips."
>
> If you wish to do this just right click on a track and go into time
properties. In there you can set the out point to be anything you like
without any scaling of animation already done to the clip.
>
> "You will get a good visual with the f-curves from the custom ppg. It is
also easier to maintain."
>
> Yes but this requires you to have another window open (i.e. the animation
editor for your ppg), I get it for free in the mixer.
> Also I`m not sure how it`s easier to maintain? I can move whole tracks
around if I wish, something you can`t do with the ppg once it`s setup. So if
I decide to add another shape and wish to group it with similar ones I can.
Yours will just be added to the bottom of the ppg where it will stay.
>
> Regards,
>
> Simon.
>
>
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