transition shapes 2004-04-30 - By David Gallagher
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Ok. So you make the shapes as normal, then make a custom PPG to control them. Instead of dragging the shape weights onto it, you set up a custom relationship (like maya's SetDriven Keys) where the same slider drives two or more shapes in sequence. Hmmm. Makes sense, if not quite as automated. Thanks Andre.
Andre DeAngelis wrote: > This is indeed doable Dave, and pretty easily for that matter. > > When setting up a Slider parameter to go from shape A to shape B via shape > C, it just means setting relative values for the respective shapes and > linking their weights to the slider. What's even more neat is that you can > then go in and edit the relation F-cruves that are produced or if you > prefer, edit the expression that controls the relation. > > This way you can effectively use a slider to control a whole sequence of > shapes - say a face going from happy to sad. > > It's pretty amazing once you see it. Also, you might be interested to know > that XSI 4.0 alklows you to bake a shape animation seuqnce into a clip which > extends this functinality even further. > > BTW. I never quite understood what was unique about the approach used to > animate Gollum's face and how is varied from the Transitio Shape approch.
When you dial in shape A to near full strength, then dial in a quite different shape B to near full strength, instead of getting mush, you custom make a combination shape. I imagine it was just one huge expression determining which blendshape it gave you at any time.
There were something like 900 shapes, most of them correction shapes.
> AD
-- David Gallagher Animator, Blue Sky Studios
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