Using the same procedural texture for diffuse and bump... 2004-04-30 - By Pankhurst, Lawrence
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Lawrence
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Guillaume Laforge Sent: 30 April 2004 15:29 To: XSI@(protected) Subject: Using the same procedural texture for diffuse and bump...
I want to use the same procedural texture for my diffuse and bump input.
For the diffuse, I use a "KA_Turbulence" controled by a "spatial texture projection" and a "Texture edit". I copy paste the shader branch "Texture_space_generator>Texture_edit>KA_Turbulence" and I plug it in a "Bumpmap_generator". I change the "Texture_space_generator" to a "Vector_state" (with texture vector) and I've got a different patern for the bump map :-(
How can I use the same texture with the same size in the bump map ?
I hope you understand what I mean (see the picture of the rendertree)
Guillaume Laforge www.vol2nuit.net
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