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Using the same procedural texture for diffuse and bump...

Using the same procedural texture for diffuse and bump...

2004-04-30       - By Sandy Sutherland

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Reply:     1     2     3     4     5     6     7     8     9  

Do you mean 3D_Turbulence?  I can get a bump by plugging it into a bumpmap
node that plugs into the bump of the illumination node! Plug an intensity
node in before the bumpmap node and you can control the level of bump!

S.

-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
Sandy Sutherland  Digital Doodeller/Technical Director
The Refinery (Cape)  http://www.refinery.co.za
mailto:sandy@(protected)
(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
-- -- Original Message -- --
From: "Guillaume Laforge" <guillaume.laf@(protected)>
To: <XSI@(protected)>
Sent: Friday, April 30, 2004 5:55 PM
Subject: RE: Using the same procedural texture for diffuse and bump...


There is no texture panel for the KA_turbulence node :-(

-- --Message d'origine-- --
De : owner-xsi@(protected) [mailto:owner-xsi@(protected)]De la part
de Sandy Sutherland
Envoyé : vendredi 30 avril 2004 16:53
À : XSI@(protected)
Objet : Re: Using the same procedural texture for diffuse and bump...


Can you not just turn on bump in the texture panel of your first KA_turb
node that you are inputting into diffuse???

S.

-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
Sandy Sutherland  Digital Doodeller/Technical Director
The Refinery (Cape)  http://www.refinery.co.za
mailto:sandy@(protected)
(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
-- -- Original Message -- --
From: "Guillaume Laforge" <guillaume.laf@(protected)>
To: <XSI@(protected)>
Sent: Friday, April 30, 2004 4:28 PM
Subject: Using the same procedural texture for diffuse and bump...


> I want to use the same procedural texture for my diffuse and bump input.
>
> For the diffuse, I use a "KA_Turbulence" controled by a "spatial texture
> projection" and a "Texture edit".
> I copy paste the shader branch
> "Texture_space_generator>Texture_edit>KA_Turbulence" and I plug it in a
> "Bumpmap_generator".
> I change the "Texture_space_generator" to a "Vector_state" (with texture
> vector) and I've got a different patern for the
> bump map :-(
>
> How can I use the same texture with the same size in the bump map ?
>
>
> I hope you understand what I mean (see the picture of the rendertree)
>
>
>
> Guillaume Laforge
> www.vol2nuit.net
>
>
>
>

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