  | | | Using the same procedural texture for diffuse and bump... | Using the same procedural texture for diffuse and bump... 2004-04-30 - By Sandy Sutherland
Back Do you mean 3D_Turbulence? I can get a bump by plugging it into a bumpmap node that plugs into the bump of the illumination node! Plug an intensity node in before the bumpmap node and you can control the level of bump!
S.
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- Sandy Sutherland Digital Doodeller/Technical Director The Refinery (Cape) http://www.refinery.co.za mailto:sandy@(protected) (P) (+27 21) 480 3132 (F) (+27 21) 480 3101 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- -- -- Original Message -- -- From: "Guillaume Laforge" <guillaume.laf@(protected)> To: <XSI@(protected)> Sent: Friday, April 30, 2004 5:55 PM Subject: RE: Using the same procedural texture for diffuse and bump...
There is no texture panel for the KA_turbulence node :-(
-- --Message d'origine-- -- De : owner-xsi@(protected) [mailto:owner-xsi@(protected)]De la part de Sandy Sutherland Envoyé : vendredi 30 avril 2004 16:53 À : XSI@(protected) Objet : Re: Using the same procedural texture for diffuse and bump...
Can you not just turn on bump in the texture panel of your first KA_turb node that you are inputting into diffuse???
S.
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- Sandy Sutherland Digital Doodeller/Technical Director The Refinery (Cape) http://www.refinery.co.za mailto:sandy@(protected) (P) (+27 21) 480 3132 (F) (+27 21) 480 3101 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- -- -- Original Message -- -- From: "Guillaume Laforge" <guillaume.laf@(protected)> To: <XSI@(protected)> Sent: Friday, April 30, 2004 4:28 PM Subject: Using the same procedural texture for diffuse and bump...
> I want to use the same procedural texture for my diffuse and bump input. > > For the diffuse, I use a "KA_Turbulence" controled by a "spatial texture > projection" and a "Texture edit". > I copy paste the shader branch > "Texture_space_generator>Texture_edit>KA_Turbulence" and I plug it in a > "Bumpmap_generator". > I change the "Texture_space_generator" to a "Vector_state" (with texture > vector) and I've got a different patern for the > bump map :-( > > How can I use the same texture with the same size in the bump map ? > > > I hope you understand what I mean (see the picture of the rendertree) > > > > Guillaume Laforge > www.vol2nuit.net > > > >
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