transition shapes 2004-04-30 - By Andre DeAngelis
Back This is indeed doable Dave, and pretty easily for that matter.
When setting up a Slider parameter to go from shape A to shape B via shape C, it just means setting relative values for the respective shapes and linking their weights to the slider. What's even more neat is that you can then go in and edit the relation F-cruves that are produced or if you prefer, edit the expression that controls the relation.
This way you can effectively use a slider to control a whole sequence of shapes - say a face going from happy to sad.
It's pretty amazing once you see it. Also, you might be interested to know that XSI 4.0 alklows you to bake a shape animation seuqnce into a clip which extends this functinality even further.
BTW. I never quite understood what was unique about the approach used to animate Gollum's face and how is varied from the Transitio Shape approch.
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-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of David Gallagher Sent: Friday, April 30, 2004 11:24 AM To: XSI@(protected) Subject: transition shapes
In Maya, you can add an in-between target in blendshapes (shape animation) so that in transitioning from the base shape to a target shape, it passes through one or more other shapes on the way.
Last I looked at XSI, this wan't easily permissable. Maybe I missed something or maybe it's now possible.
I'm thinking about this after reading again about the many blendshape approach of Weta's Gollum, but then that's something different again. When combining shape A and B, give me shape C instead.
-- David Gallagher Animator, Blue Sky Studios
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