Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Using the same procedural texture for diffuse and bump...

Using the same procedural texture for diffuse and bump...

2004-04-30       - By Guillaume Laforge

 Back
Reply:     1     2     3     4     5     6     7     8     9  

I want to use the same procedural texture for my diffuse and bump input.

For the diffuse, I use a "KA_Turbulence" controled by a "spatial texture
projection" and a "Texture edit".
I copy paste the shader branch
"Texture_space_generator>Texture_edit>KA_Turbulence" and I plug it in a
"Bumpmap_generator".
I change the "Texture_space_generator" to a "Vector_state" (with texture
vector) and I've got a different patern for the
bump map :-(

How can I use the same texture with the same size in the bump map ?


I hope you understand what I mean (see the picture of the rendertree)



Guillaume Laforge
www.vol2nuit.net