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Displacement in objects, RBDs or particles or other?

Displacement in objects, RBDs or particles or other?

2004-04-30       - By Nick

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Reply:     1     2     3  

Displacement in objects, RBDs or particles or other?Realflow would be the way
to go if you want to animate lots of balls, do it as fat liquid particles (un
-compressable) then bring the particles into XSI and use instances...
If they're not balls RealFlow also handles RBDs and you'd get accurate
collisions... the particle option is good if you're not too fussed about
geometry interpenetrating, but then you'd get a pretty good rough you could
then tweak after plotting each objects transforms...
If you're on the Beta list you'd have a pretty good idea then of what can be
done with the new RBDs... :)


 -- -- Original Message -- --
 From: Graham D Clark
 To: xsi@(protected)
 Sent: Friday, April 30, 2004 11:00 PM
 Subject: Displacement in objects, RBDs or particles or other?




 Anyone have any recommendations for displacement of a sea of inter colliding
objects by another animated swimming object?

 Kind of like when you jump into the ball pit at Chucky Cheese.
 I don't doo too much particles in XSI so I'm not sure but unlike piling a
stack of particles up, displacing fluid particles by droppping something into
it seems difficult to control.

 The hundreds of RBD objects required limits interaction and its use is best
discussed on the other list, but mentioned here as an attmepted solution and to
let everyone know they exist in v4 and are fun.

 Thank you, Graham
 -- ---- ---- ---- ---- ---- --
 http://www.grahamdclark.com
 2nd hand TD



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<DIV><FONT face=Arial size=2>Realflow would be the way to go if you want to
animate lots of balls, do it as fat liquid particles (un-compressable)&nbsp
;then
bring the particles into XSI and&nbsp;use instances...</FONT></DIV>
<DIV><FONT face=Arial size=2>If they're not balls RealFlow also handles RBDs
and
you'd get accurate collisions... the particle option is good if you're not too
fussed about geometry interpenetrating, but then you'd get a pretty good rough
you could then tweak after plotting each objects transforms...</FONT></DIV>
<DIV><FONT face=Arial size=2>If you're on the Beta list you'd have a pretty
good
idea then of what can be done with the new RBDs... :)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=mail@(protected) href="mailto:mail@(protected)">Graham D
 Clark</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=xsi@(protected)
 href="mailto:xsi@(protected)">xsi@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Friday, April 30, 2004 11:00
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Displacement in objects, RBDs
or
 particles or other?</DIV>
 <DIV><BR></DIV><!-- Converted from text/rtf format --><BR>
 <P><FONT face=Arial size=2>Anyone have any recommendations for displacement
of
 a sea of inter colliding objects by another animated swimming
 object?</FONT></P>
 <P><FONT face=Arial size=2>Kind of like when you jump into the ball pit at
 Chucky Cheese.</FONT> <BR><FONT face=Arial size=2>I don't doo too much
 particles in XSI so I'm not sure but unlike piling a stack of particles up,
 displacing fluid particles by droppping something into it seems difficult to
 control.</FONT></P>
 <P><FONT face=Arial size=2>The hundreds of RBD objects required limits
 interaction and its use is best discussed on the other list, but mentioned
 here as an attmepted solution and to let everyone know they exist in v4 and
 are fun.</FONT></P>
 <P><FONT face=Arial size=2>Thank you, Graham</FONT> <BR><FONT
 face="Times New Roman">-- ---- ---- ---- ---- ---- --</FONT> <BR><A
 href="http://www.grahamdclark.com"><U><FONT face="Times New Roman"
 color=#0000ff>http://www.grahamdclark.com</FONT></U></A> <BR><FONT
 face="Times New Roman">2nd hand TD</FONT> </P><BR></BLOCKQUOTE></BODY></HTML>