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XSI and ZBrush

XSI and ZBrush

2004-04-30       - By Jeff Powell

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Cool. Thanks Greg/Peder :�)

-- --Original Message-- --
From: greg punchatz [mailto:greg@(protected)]
Sent: 30 April 2004 14:54
To: XSI@(protected)
Subject: RE: XSI and ZBrush


>From my tests it works fine, you just have to flop your image when in xsi
when you get it back from zbrush.

Zbrush does not replace Deep Paint (or body paint). It does not support
layers and channels like a traditional 3d paint package. It is how ever the
best tool for creating displacement maps and to some extent bump maps.

Greg Punchatz
Director of Animation
http://www.janimation.com/



-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Jeff Powell
Sent: Friday, April 30, 2004 5:53 AM
To: XSI (E-mail)
Subject: OT: XSI and ZBrush

Hello all,

Does anyone know if it's possible to get mesh from XSI (via .obj) into
ZBrush and it respect the UVs? I've heard rumour that this is tricky. The
thinking is to export our models into ZBrush paint over any nasty texture
seams and then export back into XSI. However if ZBrush doesn't respect the
UVs then it sort of defeats the object. :�(

Plus it's cheaper than Deep Paint ;�D

Has anybody had any experience/success with this?

ahthankyou,

J.

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